Thursday, December 14, 2017

Kill Them All

Deicheamh 12 - Deug 6, 6638; next holiday, Wintermas, Dara 1

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • [name], the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

The party journeyed to both cities of the Northern Dwarves, aka Mountain Dwarves; in Dundrende Klippe, they sold the Eyes of Petrification and the library staff for a pretty penny. Caranthir picked up a henchman, a Dwarven Fury named Gimli Trollriver. Then, off they went, following the wise words of an elder dwarven librarian - one of the Seekers. He pointed them to the locations of a good few items, and told them a bit about the Instrumentalists. Eventually, the group set off for Norston, then from there to the capital of Mareten, Slohaven.

After murdering some wild goats along the way ("I said herd, not hurt them!"), the group made it to Slowhaven, albeit with a few stops due to bad weather. In Slohaven, the King rewarded them with 50,000 gp (which was scoffed at by Caranthir), and a pair of amulets. The amulets will safely teleport anyone to the location of the other amulet. He thanked them for a job well done, and the group let once again, this time for a quick jaunt across the sea to the (much warmer) island of Malvados.

Once there, the group took a few hours to rest and relax, then headed inland. They found a haughty man directing groups of workers; after a brief verbal battle, Quetgar turned him into a fine pink mist.

A few other workers sounded an alarm; as the battle was joined, most of the group used dust of disappearance to vanish outright, and crept in among the soldiers as they advanced. Mor Gibs, meanwhile, wished for a spell. A "Summon Battle Kraken" spell.

The battle, predictably, did not go well for the unprepared Instrumentalists. They were woefully outmatched, even with their high-level casters nuking hexes with fireballs, and getting off a lucky disintegrate on the Princess. Even so, they managed to wear down the party; when two tall, well-built men in white robes arrived and began firing both arcane and divine spells, Ms. Gibs decided to use the second of the wishes she had collected, and wished for everyone to be at full health and power. Instantly, the party - including the not-so-disintegrated Princess - were at full health, though stripped of any previous magical health or might. Gróin grumbled about losing health from that wish, but the others were pleased to be alive.

The battle continued; one of the dark Nobiran wonderworkers (for that is what they were) fired off a spell and mired the attacking bunker in sludgy mud, blocking exit or retreat; the other created a wall of flesh, which terrified poor Gibs until the Laurita Turned it, forcing the grasping hands to retreat back into the ground.

At this point, the wonderworkers were on the offensive. They were confident in their spellcasting, and had plenty of spell slots to fire off. And then... tragedy. From about 300 yards in the air, Mor Gibs summoned four berserkers. He aimed them at the Nobirans below... and struck his mark. With a scream and a splash, one of the wonderworkers was permanently mixed with the poor barbarians. The other wonderworker was dispatched by a renewed Quetgar, and suddenly, the battle was turned.

The remaining mages tried to run, but were all captured and eaten by Caranthir. A few soldiers managed to escape, and one of the high level clerics used some very expensive jewelry to protect himself, restore one of the wonderworker, and teleport away, bringing another, lower level cleric with him.

Shrewfully, the party realized that the disintegrated-then-restored princess was likely out of her contract a little early. Indeed, she was; death tends to do that. However, due to her not unpleasant handling, she decided she would stay on and assist them, at least for the time being, or until something better came up. Besides, that whole "ocean" thing really freaks her out, and she'd be glad to get a ride back across. Fae and water... don't mix. Except for trolls, but trolls are just weird.

The battle over, the party gleefully set about looting the ruins. The ruins, as it turned out, weren't as ruined as they might have seemed; though the outsides looked as if they would crumble away at a touch, the insides were surprisingly well maintained. Apart from a number of sleeping quarters and storage areas (which were ransacked for their contents: jewelry, gems, and other treasure, including of course cold, hard, cash), they discovered a number of heavily secured treasure rooms. While locks and metal doors might have slowed the team down, with no one left to harass them, they could take their time and really destroy those doors. Inside, they found piles of magical loot. Helpfully, most items were well labeled! That is, apart from a large room with a sign over the door: "Unsorted Magical Items". The items found are below. Every item listed is magical, and did not detect as evil, apart from the very first item on the list, which seemed to be quite chaotic:

  • Special Items:
    • The Motherlode stone (the gray scale)
    • The Pen of Artemis
    • Elrik's Water Boots
  • Weapons:
    • War Hammer +2
    • 2 War Hammer +1
    • 2 Sword +2
    • Sword +1, light 30' radius
    • 3 Sword +1, +3 versus summoned creatures
    • Sword +1, +2 versus spell casters
    • 7 Sword +1
    • Crossbow Bolts +1 (Quantity: 19)
    • 2 Bow +1
    • 3 Axe +1
  • Armor:
    • 4 Shield +1
    • 2 Shield +2
    • Plate Armor +2
    • Plate Armor +1
    • Leather Armor +2
    • 2 Leather Armor +1
    • Chain Mail Armor +1
    • Banded Plate Armor +1
  • Staffs and Wands:
    • Staff of Healing
    • Wand of Detecting Magic with 17 charges
    • Wand of Detecting Magic with 14 charges
    • Wand of Detecting Magic with 9 charges
    • Wand of Detecting Magic with 5 charges
    • Wand of Detecting Magic with 17 charges
    • Wand of Detecting Magic with 5 charges
  • Rings:
    • 3 Rings of Command Plant
    • Ring of Protection +1
    • Ring of Regeneration
    • Ring of Spell Storing, containing:
      • lvl 2: Glitterdust
      • lvl 3: Protection from Normal Missiles
      • lvl 5: Contact Other Plane
      • lvl 6: Disintegrate
    • Ring of Spell Storing, containing:
      • arcane lvl 2: Stinking Cloud
      • divine lvl 3: Cure Blindness
      • divine lvl 5: Create Food
  • Misc. Items:
    • Amulet versus Crystal Balls and ESP
    • Boots of Traveling and Springing
    • Crystal Ball
    • Cube of Frost Resistance
    • Drums of Panic
    • Elven Cloak
    • Flying Carpet
    • Medallion of ESP
    • Rope of Climbing
  • Potions:
    • Potion of Animal Control
    • Potion of Clairaudience
    • 2 Potions of Clairvoyance
    • Potion of Climbing
    • Potion of Diminution
    • Potion of Dragon Control
    • Potion of Fire Resistance
    • Potion of Giant Control
    • 2 Potions of Giant Strength
    • 2 Potions of Growth
    • 2 Potions of Healing
    • Potion of Heroism
    • Potion of Human Control
    • Potion of Levitation
    • Potion of Polymorph
    • 3 Potions of Speed
    • 2 Potions of Sweet Water
    • Potion of Treasure Finding
    • Potion of Water Breathing
    • Oil of Sharpness
    • Poison
  • Scrolls:
    • Scroll of Arcane Spells (Written in Ancient Zaharan): Sleep (1st lvl), Magic Mouth (1st lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Levitate (2nd lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Remove Curse* (4th lvl)
    • Scroll of Arcane Spells (Written in Nobiran): Wall of Iron (6th lvl)
    • Scroll of Arcane Spells (Written in Old Elven): Protection from Normal Missiles (3rd lvl)
    • Scroll of Divine Spells (Written in Common): Restore Life and Limb (5th lvl), Find Traps (2nd lvl)
    • Scroll of Divine Spells (Written in Dwarven): Snake Charm (2nd lvl), Glyph of Warding (3rd lvl), Detect Evil* (1st lvl), Flame Strike (5th lvl), Detect Evil* (1st lvl), Bless* (2nd lvl)
    • 4 Scrolls of Ward against Elementals
    • 8 Scrolls of Ward against Lycanthropes
    • 2 Scrolls of Ward against Undead
  • And 5 Treasure Maps.
  • Additionally, in the room of unmarked items:
    • 6 Crossbow Bolts
    • a Shield
    • Plate Armor
    • 4 Staffs
    • 3 rings
    • a Crystal Ball
    • 4 Helms
    • a pair of Bracers of Armor
    • 3 Potions
    • 2 Scrolls

Near the Motherlode stone was a sheaf of notes; most of it was quite illegible, but a few sections seemed at least slightly readable. The few readable lines say:

  • Odd interaction with metal/magic
  • [indecipherable] properties of magenetics?
  • Interaction with [smudged] HIGHLY reactive, suggest caution, and keep the blasted thing away from storms!
  • Impossible to attain samples, exterior is impervious to instruments
  • Copper?
  • Reversing the neutron flow doesn't even make sense, you [torn from attempted erasure] simple-minded [page is torn completely]
Additionally, there are a few piles of various alchemical supplies; glass jars, copper wiring and tubing, and shavings of various metals.

Gróin, eager to collect the full set, pulled on Elrik's boots. They fit snugly, warm and dry. As he stood, he suddenly found himself looking down on Elrik again. This time, Elrik was aboard a ship; a storm tossed it about, flinging it headlong into a rocky shore. Battered by the waves, Elrik clung to the ship's mast as the ship foundered. As the ship turned on its side, a huge wave caught it, slamming it through the shoals and tearing the ship into pieces! Elrik didn't wait for another wave; as the water streamed past, he ran through the shoals, jumping from jagged rock to jagged rock... and sometimes, it seemed, onto nothing but the water itself. Finally, he reached the shore, and threw his arms around a boulder. The wave crashed against the rocks behind him, leaving naught but a gentle splash by the time it reached him. For just a moment, as the tip of the wave touched the boots, there was a blue glow...

Elrik's Water Boots: provide Water Walking at will; additionally, provide complete immunity to magical water damage.

  • XP from Treasure: (weighing in at 762.5 stone)
    • Money:
      • 4000 Electrum weighing 4 stone
      • 5000 Gold weighing 5 stone
      • 5000 Platinum weighing 5 stone
    • Gems:
      • 2 Black pearl worth 2000gp, weighing 2/6 stone
      • 1 emerald worth 8000gp, weighing 1/6 stone
      • 1 ruby worth 1000gp, weighing 1/6 stone
    • Jewelry:
      • 18 amethyst cylinder seals depicting religious scenes, worth 1200gp, weighing 3 stone
      • 14 carved ivory netsuke and figurines worth 1000gp, weighing 2 2/6 stone
      • 2 emerald regalia worth 14500gp, weighing 2/6 stone
      • 1 topaz-studded gold regalia worth 5000gp, weighing 1/6 stone
      • 8 opal cameo portraits and intaglio erotic tableaux worth 800gp, weighing 1 2/6 stone
      • 6 platinum reliquaries with crystal panes worth 3000gp, weighing 1 stone
      • 1 diamond-studded platinum regalia worth 13000gp, weighing 1/6 stone
      • 1 ruby regalia worth 8000gp, weighing 1/6 stone
      • 1 Wrought orichalcum regalia worth 1000gp, weighing 1/6 stone
      • 199 jade carvings of heroes, monsters, and gods worth 39,800gp, weighing 33 1/6 stone
    • Other treasure:
      • 6 2HD monster carcasses worth 240gp, weighing 6 stone
      • 6 6HD monster carcasses worth 720gp, weighing 6 stone
      • 6 8HD monster carcasses worth 960gp, weighing 6 stone
      • 10 barrels of fine spirits or liquor worth 200gp, weighing 160 stone
      • 2 bundles of rare fur pelts worth 1000gp, weighing 10 stone
      • 2 crates of armor and weapons worth 450gp, weighing 20 stone
      • 2 crates of glassware worth 400gp, weighing 10 stone
      • 2 crates of monster parts worth 600gp, weighing 10 stone
      • 133 ingots of precious metals worth 39900gp, weighing 266 stone
      • 2 jars of spices worth 1600gp, weighing 2 stone
      • 350 monster feathers worth 1050gp, weighing 14 stone
      • 12 pieces of ivory worth 780gp, weighing 8 stone
      • 102 rare books worth 15300gp, weighing 51 stone
      • 5 rolls of silk worth 2000gp, weighing 20 stone
      • 117 typical fur capes worth 11700gp, weighing 117 stone
  • Total Treasure Worth (once sold): 232,200 gp
  • Total XP from Treasure, currently applicable: 57,000
  • XP from Encounters:
    • 13 goats (65)
    • 1 lvl 5 fighter (500)
    • 100 lvl 1 fighters (1600)
    • 10 lvl 6 mages (13200)
    • 5 lvl 9 dark clerics (12500)
    • 2 lvl 13 mages (10800)
    • 2 lvl 13 neutral clerics (8800)
    • 2 lvl 10 shamans (5900)
    • 2 lvl 12 Nobiran wonderworkers (13200)
  • Total experience: 123,565
  • XP per PC: 14,537
  • XP per Henchperson: 7,268

The rest of the experience will, as always, be rewarded upon the sale of the treasure.

Friday, December 1, 2017

Redcaps Are Not Very Nice

Deicheamh 4-11, 6638; next holiday, Wintermas, Dara 1

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

Ok, well, I haven't done a write-up, so here's what you get. I'll update this later. Meanwhile, the party got inundated by Redcaps, ran away, and eventually made it to the planet of the dwarves - the ancient homeland. From there, they managed to get to the dwarven city Dundrende Klippe. On the bright side, they managed to sell everything else.

Treasure yet to sell:

  • platinum regalia encrusted with flawless blue diamonds (1 stone, 20000 gold)
  • platinum regalia encrusted with flawless black sapphires (1 stone, 60000 gold)
  • emerald regalia (13000 gp)
  • platinum reliquaries with crystal panes (24000 gp)

  • Experience from treasure sold in the City of the Winter Fey:
    • Caranthir, Quetgar, Gróin, Sorvald: 5333
    • Rig, GQ, Gianna: 3133
    • Midnight, Faufe: 1567
    • Elenora, Laurita: 2667
  • Experience from treasure sold in Dundrende Klippe:
    • Caranthir, Quetgar, Gróin, Sorvald: 18449
    • Rig, GQ, Gianna: 8889
    • Midnight, Faufe: 4444
    • Elenora, Laurita: 9224
  • Experience from treasure found: N/A
  • Experience from encounters:
    • 292 Red Caps (2 defeated, ran from the rest: 76)
    • 9 giant centipedes (72)
    • 6 Gargoyles (810)
  • Total experience from encounters: 938
  • XP per PC: 125
  • XP per henchman: 63
  • Gold per PC (from sales): 18257 gp, 1 silver, 4 copper

Tuesday, November 14, 2017

Fairy Firing

Naoidheamh 29 - Deicheamh 4, 6638; next holiday, Wintermas, Dara 1

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

In the City of the Northern People, the group sold rather a lot of their stuff; while they were waiting, they spoke with a rather large paladin, who agreed to hunt the undead Kraken and its vampire master come the spring. They also bought a few items from a certain gnomish marketeer, though once again opted to forego the Staff of Staff.

Finally, it was time to go. The party hurried straight to the Court of the Winter Fae, to hand over the letter given to them by the king. They left on Beastnight, avoiding most of the merriment.

Upon arriving in Fae territory, they were, indeed, given safe passage, and a place to sleep. The next morning, they were awoken by a knocking on the door. A messenger brought them something he claimed they ordered - a coat of chainmail. But such chainmail! The links were so small, it felt like cloth; it was so light, even a thief like Sorvald could wear it. Which he did. As he was putting it on, a letter fell out; on it was written, "Go to the Court of the Winter Fae, and accept the offer presented to you by the Queen."

Sorvald, however, saw the paper a bit differently; to him, while wearing the armor, the paper read, "You must keep this paper. Trust!"

In the "o" in the world "you" was a familiar symbol - that of the Seekers.

When they were summoned to the court, they company gave the letter to the Queen, who read it carefully, then handed it off to a courtier. Looking over the group carefully, she said, "Many seek power from the Queen of Elves; others seek revenge, or mercy, or redemption. I can grant all of those, of course, and more... but what is it you seek?" She looked from one to the other, listing off their inner desires: "Power, of course; battle... a nice ale... hmm. Perhaps I could offer a choice, then. A game?"

She gestured, and a form rose lazily out of the pile of rugs on the throne beside her. "Mmm... plaything, mother?"

The princess of the Winter Fae was, like her mother, radiantly beautiful. Playfully, she tiptoed down the steps. "Hmm... a game... I will grant you a thing of Power, in trade for... a life. Yes! Such a pretty thing, life. I will kill one of you, instantly, irreversibly; in trade, you will be granted a thing of Power, a object of Worth, one without equal. Do you agree to this bargain?"

As the others considered the offer, Sorvald saw the scrap of paper change, this time reading, "Accept. Sacrifice. TRUST." A different cortier brought out a scroll to sign, the bargain written upon it in triplicate: "In trade for instantly and irreversibly killing a member of your party, the Princess of the Winter Fae will bestow an item of Power upon the remaining members of said party." The courtier offered a slender knife, with which to prick the finger of the sacrifice, and bind the agreement in blood...

Sorvald volunteered (though, as Caranthir noted, he would have been picked anyway, poor fellow). After he pricked his finger to sign in blood, the princess did the same. And then, with a giggle, blasted him with a ray of death, instantly killing him. With a lick of cold flame, his body disintegrates until nothing remains. The armor fell, empty. The princess laughed, turning to her mother... who was already on her feet. She hissed, "Foolish girl!"

As the princess stopped, confused, there came a sharp crack! A few yards away, the cold floor creaked and groaned, then split open. A warm breeze drifted from the opening, and the sweet smell of summer flowers; suddenly, Sorvald stood up from the crack, completely whole (if somewhat exposed)!

The princess gasped, turning back to her mother, her eyes wild. "No... no! You... they cheated!"

The beautiful Winter Queen stood, and the room grew dark at the corners. A sharp blast of chill blew through the room. She gestured at her daughter, sending her from her presence, then with a bow, addressed the party in a calm, if somewhat frigid, voice. "My daughter has broken her promise. Her power is gone, and she is yours to do with as you will, her and her things, for 33 and 1/3 days. Her life is yours."

Slowly, the queen sat. A courtier came to escort the party to the princess's chambers. Inside, they found the princess, still lying where she flung herself on her bed. Around the room were a collection of magical items, which the party gleefully helped themselves to:

  • A necklace of adaptation
  • Elrik's Cloak: provides total immunity to cold/cold-based magic; additionally, leave no footprints in snow, and does not slip on ice.
  • The Graystaff: a narrow staff of granite and iron, it functions as a +1 staff, and allows casting of Unseen Servant at will, and Mass Invisibility and Nondetection once a day. Merely holding the staff causes detection spells, ESP, Scry, etc. targeting the user to fail, though the scry-er will know that the wielder is shielded. However, when using the staff, you will not be able to remember your dreams. The staff is flat on two sides, and rounded on the third. Usable by divine casters only. It grows and shrinks to fit its master.
  • Scroll of Arcane Spells (Written in Elven): Conjure Elemental (5th lvl), Magic Missile (1st lvl), Locate Object (2nd lvl), Control Weather (6th lvl)
  • A map to a "treasure hoard", found along the cliffs in the Wild Plains. A note written on the map in Fae reads, "Not worth the effort."
  • Potion of Shrinking
  • Potion of Sweet Water
  • Potion of Oil of Slipperiness
  • Wand of Fear, with 8 charges left in it.
  • A plain looking knife +4
  • A very, very nice looking woman's undergarment, casually hanging on a hook labeled, "Wonderbra."

Additionally, the wooden mail is +2, for a total of 2 stones at AC 6. The spell within has been used.

No XP or non-magical treasure was earned this time.

  • Remaining gp from treasure hauls, as yet unsold: 167000 XP
    • Caranthir, Quetgar, Gróin, Sorvald: 23782
    • Rig, GQ, Gianna: 12022
    • Elenora and Laurita: 11891
    • Midnight and Faufe: 6011

Tuesday, October 31, 2017

The City of the Northern People

Naoidheamh 25-29, 6638; next holiday, Beastnight, Naoidheamh 35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Gianna, a Gnomish Trickster

The party carefully stacked up what items they were bringing with them, and what items they were leaving behind. The magical trunks seemed quite heavy... but, alas, they were locked tight, both physically and magically. Careful teamwork finally opened one of the chests. Inside, they found... dirt. Thousands of tiny vials, each filled to the brim with dirt, and labeled with careful lettering. The inside of the box seemed to have a device that operated as a wand of locking; seconds after the box was dispelled, it would re-lock itself. It seemed that it required both dispelling and unlocking for it to open. Realizing that the boxes held, not just dirt, but the dirt of nearly every land around - something vampires need, to sleep on the earth of their homeland at least once a month. With that in mind, the party lined the boxes up near the door, dispelled the lot of them, and shoved them to the ground, where the contents shattered inside.

The magical treasures were quite interesting:

  • 2 potions of dragon control (2/6 stone)
  • 4 potions of human control (4/6 stone)
  • 1 potion of invisibility (1/6 stone)
  • 2 potions of speed (2/6 stone)
  • 1 scroll (arcanist: level-1 floating disc; level-5 cone of cold, contact other plane, hold monster, hold monster) (Nobiran) (1/6 stone)
  • 1 scroll of ward vs. elementals (1/6 stone)
  • 1 scroll of ward vs. undead (1/6 stone)
  • 1 treasure map (1/6 stone)
  • 1 spear +1 (1/6 stone)
  • 1 war hammer +1 (1/6 stone)
  • 1 +2 longbow, discovered through mundane means; it seems to fire a second arrow as well! (1 stone)
  • 1 wand of polymorphing
  • 1 Wand of Dark
  • 1 Wand of Protection from Good, Sustained
  • 1 Rod of cancellation
  • 6 packets of dust, guessed to be dust of disappearance (1/6 stone)
  • 8 packets of dust of appearance (1/6 stone)
  • 1 set of Eyes of petrification
  • 1 ring of what was later found to be Protection from Good
  • 1 ring of summon dragon... which called a dragon, who asked for the ring.
  • 1 Folding Workshop, worth 120,000 gp! (6 stone)
  • 3 as-yet unknown scrolls
  • 1 as yet unknown rod
  • 2 as yet unknown staffs

Finally, electing to leave 1600 stone of beer behind (minus whatever the party drank), the party set out. But as soon as they reached the exit to the tower... a voice laughed down at them from the storm. The ice in front of them shook, and party suddenly realized that the tower was surrounded by a small lake. And something in that lake... moved.

Cautiously, the dwarf headed out over the water, only to be grabbed by a writhing tentacle! Quetgar dove in, slashing madly at the beast, and managed to tear the arm off the creature, but more tentacles wrapped around him, beginning to pull him under! Not only that, but Quetgar felt the strange water burning his skin!

The beast splashed above the surface of the lake - it was a kraken! And not only that - but an undead kraken! The party hacked and slashed, and Quetgar barely managed to free himself, missing being swallowed by fractions of an inch. Cold, wet, and understandably nervous, the party dragged themselves deep into the tower to regroup. Quetgar described the burning water, and GQ realized what it was - unholy water! It was a lake of unholy water!

Not wanting to face the beast again, as it likely had fully healed itself, Caranthir decided to try to fly overhead, as quickly as possible. He managed it, rocketing over the beast; the others followed, one at a time, and eventually made it to the other side unscathed. As the storm whirled and screamed, they trekked back through the maze.

On their way to the Northern City, they passed a young white dragon and a pair of frost salamanders; they also ran into a large caravan of monster hunters, who were quite interested in Caranthir. They opted to buy a potion of dragon control instead, as well as the monster parts and animal horns they had collected.

Finally, the party reached the Northern city; thankfully, the weather held long enough for them to arrive. Hours after settling in, a blizzard swept through the city. As they circled overhead, they were met by a pair of riders on pegasii, and directed to enter by the gate. Just inside, they saw the statues dedicated to those who defended the city during the beast wars: an elf, leaning on a staff, and holding a glowing orb; a dwarf, the Hammer of Thor hovering over his shoulder, and a serpent-staff in his hands, sat mounted on a battle-ox; a polar bear, standing tall; a human fighter, his sword thrust skyward; and a thief, head bowed, a knife in his outstretched hands.

After finding a place to sleep, the party began selling their items the next day. The staggering number of items was far beyond the basic market stalls, and so the party had to head to the Merchant's Guild. For a small fee of 12 gp, they were allowed to list what they had for sale. It took a bit, but the merchants available were able to process 35021 gp worth of items - which included selling some spices in the main market. That XP, as well as that from the traders, and the XP from the coins, are figured below. Note that selling this stuff takes a full week; you're stuck in town until then, or at least someone is.

  • Experience from treasure sold: 70181
  • Experience from encounters:
    • 1 kraken (fled)
    • 1 young white dragon (ignored)
    • 1 caravan with 250 people (peaceful)
    • 2 frost salamander (4200)
  • Total experience from encounters: 4200
  • Total experience: 74381
  • XP per PC:
    • Caranthir, Quetgar, Gróin: 10586
    • Sorvald: 9746
    • Gianna: 6203
    • Rig, GQ: 5363
  • XP per Henchman:
    • Elenora and Laurita: 5113
    • Midnight and Faufe: 2681
  • Total gold acquired: 70181
    • Caranthir, Quetgar, Gróin, Sorvald: 12,182 gp and 5 silver
    • Rig, Gianna, GQ: 7150 gp, 6 silver, and 7 copper

Yet to sell are:

  • 1 emerald (1000 gp)
  • 1 jacinth-studded gold regalia (1 stone, 11000 gold)
  • 1 opal-studded silver jewelry (1000 gold)
  • 1 platinum regalia encrusted with flawless blue diamonds (1 stone, 20000 gold)
  • 1 platinum regalia encrusted with flawless black sapphires (1 stone, 60000 gold)
  • 6 amethyst cylinder seals depicting religious scenes (7200 gp)
  • 1 Facet cut imperial topaz (4000 gp)
  • 1 flawless diamond (4000 gp)
  • 1 Black pearl (2000 gp)
  • 1 emerald (1000 gp)
  • 1 emerald regalia (13000 gp)
  • 1 sapphire regalia (5000 gp)
  • 1 opal jewelry (3000 gp)
  • 3 platinum reliquaries with crystal panes (24000 gp)
  • 12 alabaster and jet game pieces with jeweled eyes (10800 gp)
  • Remaining gp from treasure hauls: 167000 XP
    • Caranthir, Quetgar, Gróin, Sorvald: 23782
    • Rig, GQ, Gianna: 12022
    • Elenora and Laurita: 11891
    • Midnight and Faufe: 6011
  • Current weight of treasure (not counting magical treasure): 10 st, plus 70 st of gold, unless it's kept in another form (copper, silver, electrum, or platinum)

And, as an added note, I'll be quite glad when you get all this sold off, because it's a huge pain trying to keep track of who gets what XP! I really hope Will didn't toss anyone else's coins into his banking bag; if he did, then he gets to figure out who gets what!

Friday, October 20, 2017

Not So Continual Light

Naoidheamh 24-25, 6638; next holiday, Beastnight, Naoidheamh 35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • Gianna, a Gnomish Trickster

Climbing cautiously up the ladder, the party began looking around the room. The ceiling was much lower - only 20 ft. The room was filled with carefully organized crates and boxes. A summoned Hero poked around, and found something on the west side of the room - something very, very big! He managed to return with an emerald, and the party decided to retire for the night, in the hopes that they could regain their spells.

Overnight, there was a sudden, tremendous crash! And then another, and another - something was trying to smash its way into their insta-fort! Gróin let Quetgar out, and he tore into an iron golem! Gróin quickly reinforced the building.

Eventually, the great beast was destroyed... but a few hours later, a second golem dropped through the ceiling onto the stone structure, and smashed another fist into it. Quetgar tore into the new monster, shrugging off the molten bronze splashing out of it, and soon the creature was destroyed.

Finally, after sleeping in, the party decided to brave the upper room. As they lit Continual Light spells, a voice called out to them. It was angry that they had killed his pet dragon. Caranthir refused to believe that the enormous dragon could be anyone's pet, and said as much. For the next several minutes, the party huddled together, throwing the occasional fireball or Continual Light - only to see the light being snuffed out, almost as fast as they could start them.

Finally, growing bolder, they struck out; they killed a vampire, and injured another. But then, they were assaulted by invisible creatures; fighting, they managed to destroy them, as well as several more vampires. But the main vampire was not visible, and no longer calling out taunts. Caution at the forefront, the party searched the room, finding doors in all four walls, but no sign of the vampire. They found four caskets, presumably for the four vampires, and a fifth, covered in gems, for the elder. Inside was a book - a diary, of sorts. It seems the vampire was not joking; he raised the dragon from birth. He was, in fact, the creator of the tower...

  • Experience from treasure:
    • 1,000 electrum coins (1 stone, 500 gold)
    • 4,000 gold coins (4 stone, 4,000 gold)
    • 5,000 platinum coins (5 stone, 25,000 gold)
    • 1 emerald (1/6 stone, 1000 gp)
    • 1 jacinth-studded gold regalia (1 stone, 11,000 gold)
    • 1 opal-studded silver jewelry (1/6 stone, 1,000 gold)
    • 1 platinum regalia encrusted with flawless blue diamonds (1 stone, 20,000 gold)
    • 1 platinum regalia encrusted with flawless black sapphires (1 stone, 60,000 gold)
    • 2 bags of loose tea (10 stone, 150 gold)
    • 450 casks of beer (3,600 stone, 4,500 gold)
    • 12 4'x4' magically locked chests (486 stone each; 5832 total)
  • Total experience from treasure hauls:
    • This haul: 127,150 XP
      • 14,128 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 7,064 XP each for Midnight, Faufe, Elenora and Laurita
    • Last haul: 31,565 XP
      • 3,507 XP each for Rig, Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna
      • 1,754 XP for Midnight, Faufe, Elenora, and Laurita
    • Haul before that: 80,916 XP
      • 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald
      • 8,092 for Elenora and Laurita
  • Total weight of treasure (not counting magical treasure, but counting previously gained treasure): 9778 st (you're going to need to leave some of this behind...)
  • Experience from encounters:
    • 1 Iron golem (5900)
    • 1 Bronze golem (4600)
    • 5 Invisible Stalker (5500)
    • 4 vampires (7360)
    • 1 ultra ancient vampire (fled; 3100)
  • Total experience from encounters: 26460
  • XP per PC: 2940
  • XP per henchman: 1470

Additionally, there were: 9 potions, 9 scrolls, a spear, a war hammer, a longbow, 2 staffs, 3 wands, 2 rods, 14 packets full of dust (separated into two groups), a pair of lenses in a box, 2 rings, and a large case.

Finally, there was an jet black box, wrapped in black cloth. Inside were the fingers and thumb from a hand, preserved in wax. One finger was wearing a plain metal ring...

Thursday, September 28, 2017

Dragon Me Down

Naoidheamh 18-24, 6638; next holiday, Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • Gianna, a Gnomish Trickster

The party flew onward... two flying characters, a mage and a thief, crossed their path; they also broke bread (well, whale blubber) with a caravan of 30 men. Later, a group of 21 skeletons was quickly turned. A group of bugbears wandered past, but didn't see their camp. 15 hoarfrost zombies were destroyed, and finally, they reached the edge of the blasted wasteland around the tower.

They were able to fly a good way in, close enough to see the tower... but a raging storm kept them earthbound. Gróin, with his fancy wind-proof hat, managed to get a little farther, but in the end, even he had to turn back. That meant traveling through the maze on foot...

Inside the maze, they found 15 mastodons; a cheerful conversation with Rig convinced them the party was no harm to them, and they were able to get a general idea of how to get out of the maze. They warned the group of a huge dragon, and a "bitey bat man". Rig thanked them, and they once again moved on.

A group of 10 thoghrin were camped in the maze; they were put down quickly, leaving a fair amount of treasure behind. Continuing on, they fought two frost salamanders, a pair of cave bears, and found the tunnels of a number of remorhaz. Finally, their trek was complete - they had made it to the tower.

Inside was nothing but a winding stair; up and up it went, finally coming to a stop in a room full of illusionary treasure. A huge stair lead upwards, and a door opened to the outdoors. The stair, unlike the others, was well-worn. And at the top... waited a dragon. A massive, 120 foot long, white dragon. Giana, alarmed at the creature, immediately went for her go-to, and tried to seduce the beast. Unfortunately, her finger-guns must have misfired, as the dragon was absolutely unimpressed. It probably didn't help that the dragon was female, either...

After some whispered conversation, the party decided that they could take the beast. They began their assault; the dragon breathed a blast of frosty breath at them, and Giana fell! The thief fired an arrow of dragon killing... and missed. Quetgar, being Quetgar, dashed around to the back of the beast and dug under its massive scales, trying to destroy it from behind. The dragon turned, raining down blows, but managed to land only one. The party pressed their advantage, and in only two rounds of combat, the monster lay dead atop its treasure.

Of course... that wasn't the only thing in the room. Caranthir, wondering at the lowly amount of gold, asked everyone to search for hidden doors; and, indeed, a door was found in the ceiling. Quetgar leaped up, caught the latch, and opened it, causing a ladder to extend. At the top, he found piles of dusty boxes. Turning to tell the others, he barely missed being shoved out of the loft! He spun to see a man in a tattered cloak, sporting some rather interesting teeth... a vampire!

Quetgar had a bit of experience with vampires, and quickly slid down the ladder to the ground...

  • Experience from treasure:
    • 2,000 Silver (2 st, 200gp)
    • 1,000 Platinum (1 st, 2000gp)
    • 1 crates of monster parts (5 st, 300gp)
    • 1 crates of terra-cotta pottery (5 st, 100gp)
    • 2 pouches of saffron (30gp)
    • 3 crates of armor and weapons (30st, 675gp)
    • 3 crates of glassware (15 st, 600gp)
    • 6 pouches of wolfsbane (60gp)
    • 12 rolls of garishly dyed cloth (48st, 120gp)
    • 208 animal horns (42st, 3160gp)
    • 6 amethyst cylinder seals depicting religious scenes (7,200gp)
    • 63 typical fur capes (63st, 6300gp)
    • 1 jar of dye (5st, 50gp)
    • 30 bundles of bear pelts (90st, 450gp)
    • 1 Agate (25 gp)
    • 1 citrine (50 gp)
    • 1 lapis lazuli (25 gp)
    • 1 malachite (10 gp)
    • 1 Facet cut imperial topaz (4,000 gp)
    • 1 flawless diamond (4,000 gp)
    • 1 topaz (500 gp)
    • 1 alexandrite (500 gp)
    • 1 bronze jewelry (160 gp)
    • 1 jacinth (1,000 gp)
    • 2 lapis lazuli (50 gp)
  • Total experience from treasure (once sold): 31,565 XP (which is 4,509 XP each for Caranthir, Quetgar, Gróin, Sorvald, GQ, and Gianna, and 2,255 XP for Elenora and Laurita.)
  • Additional treasure from before: 80,916 (which is 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald, and 8,092 for Elenora and Laurita.)
  • Total weight of treasure (not counting magical treasure, counting previously gained treasure): 322 st
  • Experience from encounters:
    • 2 NPCs (ignored)
    • caravan of 30 men (traded)
    • 21 skeletons (273)
    • 17 bugbears (ignored)
    • 15 hoarfrost (1200)
    • 15 mastodons (friendly)
    • 10 throghrin (800)
    • 2 frost salamanders (4200)
    • 2 cave bear (640)
    • 1 massive, venerable, white dragon (20250)
  • Total experience from encounters: 27366
  • XP per PC: 4561
  • XP per henchman: 2280

As a note, a Bag of Holding: is large enough to fit an object that is 10' x 5' x 3'. Regardless of what is put into the bag, it weighs a maximum of 6 stone but holds up to 100 stone. I'm going to assume the 10' x 5' x 3' measurement is the size of the object that can be placed into the bag; nothing that doesn't fit within that space can fit into a bag of holding. However, any amount of treasure can fit, up to 100 stone. At the moment, the treasure available is 322 stone; while the original amount (66 stone) fit in the bag just fine, the new treasure just isn't going to fit, unless you can source two more bags of holding.

Next, magical treasure! Not all of it has been identified; one item was identified as cursed, and all items are magical.

  • 3x Treasure Maps; one to a cliffside in the Wild Plains, one near the Mountain Dwarves, and one in the desert, just over the Ridge.
  • 7 potions, yet to be tested
  • Scroll of Ward against Elementals
  • Scroll of Ward against Undead
  • 3x Rings, untested
  • 2x staffs, untested
  • A bag, untested
  • Boots of Traveling and Springing
  • A shiny helmet, untested
  • 3 swords, one of which is cursed, untested
  • 3 arrows, likely +1
  • 1 dagger, untested
  • Ring Mail Armor, untested
  • 2x shields, untested
  • Leather Armor, untested
  • A black box, wrapped in cloth; locked and untested

Last but not least, new characters starting at this point will begin with 64294 XP and 160,000 gp, which can be traded for magical items. Remember that you can "frivolously spend" gold (donating it, burying it, throwing it in the river, burning it as an offering, sending it home to your family, etc. - anything that essentially wastes it to no benefit to yourself) to build up bonus XP for your next character.

Tuesday, September 19, 2017

Hot and Cold Running Encounters

Naoidheamh 6-18, 6638; next holiday, Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Good Question, the Wonderworker
  • ???, a Gnomish Trickster

After a night of flying, the adventures landed to begin setting up camp. However, before they could manage it, the ground beneath their feet began to sink! Most of the crew took to flight immediately, leaving the ever-capable Quetgar and the inexperienced Sorvald to fend for themselves. Quetgar waited until one of the sinkholes revealed a multi-legged monster, and struck - only to be burned by the intense heat radiating from within it! Already down to half hit points, Quetgar headed for the others. The beasts followed; before Caranthir could fly down and pick him up, one of the monsters swallowed him whole! Laurita used a distance healing spell to heal him and a good thing, too, as the intense heat from the monster was cooking him quickly! Between the boulders and other spells from Gróin and the freezing breath attacks from Caranthir, the monster was quickly dispatched. Quetgar was snatched away by Caranthir... which left poor Sorvald alone with the monsters. It was barely one hit before the poor thief was laid out on the ground. As the three remaining monsters tried to split the poor fellow, Gróin fired more rocks in their midst, and eventually, the creatures were dead.

Once their white-hot skin had cooled, the party ripped them open, lugging out the treasures the huge beasts had devoured. Inside, they found a veritable treasure-trove, including some magical objects (listed at the end, for space reasons).

Flying on, they encountered four frost giants, who used their shelter as a lovely chair for an hour, and a few days later, managed to outrun five wraiths. And then... they met three dragons. After some quick thinking, Caranthir managed (somehow) to convey to Elenora that he was willing to trade the lives of a few of his compatriots for free passage. Alas, the dragons didn't get their meal. The two sides attacked simultaneously, the dragons managing to cast a fireball and some buffing spells. Quetgar leaped onto the back of the largest dragon, and did some heavy damage; the other two dragons attacked, but were unable to budge the lizardman, and soon, the eldest dragon was plummeting to the earth. Caranthir promised to heal the dragon, if the others would not pursue them; the dragons agreed, and the party flew off into the night once more.

They passed over three frost salamanders, and then, during a windstorm, they caught the sound of singing on the wind. Someone was singing "A Whole New World" - and moments later, they caught sight of a good-looking gnomish woman, riding a flying carpet beside a snake wearing a turban. She plowed into Caranthir, and, sliding across his back, pointed at Quetgar. "How you doin'?"

Quetgar, taken aback, was enchanted by the gnome. Quite literally; her words charmed him! Caranthir was not as impressed, but the rest of the party seemed happy enough to let her join their motley crew. Flying on, they encountered a group of 80 hoarfrost zombies, which Gróin happily Turned. On they went, finally coming to the marked treasure: a cube of frost resistance. Quetgar, unused to the bitter cold, hugged the device to himself and refused to let it go.

Now, as for treasure... There were two swords, one a +1, and the other a Sword +1, +3 versus summoned creatures Sword +1, light 30' radius; an Axe, tested to be at least a +2; two Scrolls of Ward against Elementals, a Scroll of Ward against Undead, a scroll of Scroll of Ward against Lycanthropes, Boots of Traveling and Springing, a Potion of Treasure Finding, and of course, the Cube of Frost Resistance. Other treasure is detailed below.

  • Experience from treasure:
    • Clothing, 4 stone total:
      • 1 rich fur cape (1,300gp)
      • 1 rich fur cape (1,400gp)
      • 1 rich fur cape (2,100gp)
      • 1 rich fur coat (6,000gp)
    • Jewelry and Gems, 1 stone total:
      • 1 Black pearl (2,000 gp)
      • 1 emerald (1,000 gp)
      • 1 Alabaster jewelry (700 gp)
      • 1 chryselephantine jewelry (400 gp)
      • 1 emerald regalia (13,000 gp)
      • 2 Fine wood jewelry (900 gp)
      • 1 ivory jewelry (700 gp)
      • 1 scrimshaw jewelry (16 gp)
      • 1 sapphire regalia (5,000 gp)
      • 1 opal jewelry (3,000 gp)
    • Carvings, statues, etc., 11 stone:
      • 3 platinum reliquaries with crystal panes (24,000gp)
      • 12 alabaster and jet game pieces with jeweled eyes (10,800gp)
      • 21 jade carvings of heroes, monsters, and gods (4,200gp)
      • 1 statuettes (1 stone) (800gp)
      • 3 statuettes (4 stone) (3,600gp)
  • Total experience from treasure (once sold): 80,916 (which is 16,183 each for Caranthir, Quetgar, Gróin, and Sorvald, and 8,092 for Elenora and Laurita.)
  • Experience from encounters:
    • 4 remorhaz (19,200 xp)
    • 4 frost giants (avoided)
    • 5 wraiths (evaded)
    • 3 dragons (10,670 xp)
    • 3 frost salamanders (avoided)
    • 4 frost giants (ignored)
    • 9 hoarflesh (720 xp)
  • Total experience from encounters: 30,590
  • XP per PC (except the Trickster): 6,094
  • XP for the Trickster: 120
  • XP per henchman: 3,047

The treasure haul is quite large; most of it should sell in the village of the Northern People, but some of the larger items may need a different city. The reliquaries, especially, will likely need to be sold to a church. The XP for those items will be given out once the items have sold.

Additionally, new characters starting at this point will begin with 62014 XP and 160,000 gp, which can be traded for magical items.

And one final note... things are beginning to happen in Mareten, and across Mor-Thir; actions and reactions. The party has gained some significance, and are fairly recognizable now, at least the core group.