Wednesday, April 18, 2018

Win Some, Lose Some

Seachdamh 22 - Ochdamh 7, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Wrapping up some business in the Fae lands, Craydos decided to hire a Fae of his own, a Sylph Ranger. He also began his tower - a 40' high, 20' diameter tower worth 22,500gp. Or rather, almost worth that, except Gróin opted to spend a good week and a half donating materials. Hey, what's a wizard tower that isn't made of magical rock, right? The tower itself will be finished 8/22, and the men that show up will need to roll to see if they stay on 10/22. Of course, as long as he was constructing a tower, Craydos decided to start building a dungeon, as well. Once it's complete (on 8/22), monsters will start showing up and moving in.

While he and Gróin were working on towers and dungeons, Caranthir decided to search around the city of the Summer Fae for a wish. He heard some evidence of a powerful... well, something... and finally summoned enough courage to go visit. The building he found was a strange place; it looked like a hunting cabin, just planks and animal skins, with bones and leather straps holding it all together, but it somehow managed to do all that and have towers and multiple floors, too. It had a very, very Fae feeling to it. Ducking through the animal-skin-door, he stepped into a dim, smoky room, easily 60 feet in diameter. At the far end, a blue-skinned man wearing nothing but an elaborate moose-antler headdress sat on a wood-and-bones throne. Around the campfire in the middle of the room - more of a bonfire, really - sat a dozen similarly undressed men, staring into the great flames, unstirring.

Oberon, Husband-King of the Fae, and SPOOKY-POWERFUL

Seeing them enter, the man on the throne - obviously a Fae - stood, and walked towards them. It was only then that those present realized how big this guy was... easily 12 feet tall, the man cleared the huge room in only a few steps. He greeted them, asking their names, which were provided readily. He, in turn, provided his: Oberon, Husband-King of the Fae. Not the Summer Fae, no, but all Fae. He was, in fact, the husband of both the Queen of the Winter Fae, and of the Summer Fae. Caranthir, suitably impressed, mentioned that he was looking for a map of the known world. Oberon smiled. "And would you be willing to trade for it? Perhaps... 12?"

Caranthir was a little confused. "12 gold pieces? Sure, I..."

"Ah, no. Twelve."

"Twelve... like the number?" Caranthir pulled out a sheet of parchment, and wrote the number 12 on it. "Like that?"

Oberon inclined his head. "The bargain is made."

In return, he pulled out a parchment of his own: a map. A really big map, in fact.

The World, where everything is big. Find Mor-Thir!

After handing over a few magical items for information on the world at large, the party decided it was through. Oberon, however, pointed at Sorvald. "And you. Have you anything to trade me for this bag? A... coin, perhaps?"

Sorvald shrugged. Why not? He handed the creature a random coin, but when Oberon tilted his hand towards Sorvald, Sorvald could see that it held his two-headed coin. "And is the bargain made?"

After a moment's hesitation, Sorvald shrugged again. "Sure. Why not."

When the others stepped out, he took a peek in the bag. Inside was a... kitten? Hmm.

Shopping over, it was time to visit some friends. And just in time, too; the party teleported to visit Lady Dracul, and found her armed with a sword, and holding her child. The boy looked fairly normal; there didn't seem to be anything to suggest he was anything other than a normal child. However, as Lady Dracul explained, the lords that had previously hired the party were certain this child was the product of an obscene union between human and dragon. Lord Dunstan Kirkhill and Lord Evan Elpus were already present, and Lady Christiana Vascelles and Lord Vincent Aldervat were due to arrive any day. Lady Dracul's father, Lord Tomas Cordova, was camped beside the manor, ready to provide what little assistance he could for his daughter. After a short parley with Kirkhill, it was quite obvious that the lords were willing to utterly destroy anyone who stood between them and the extermination of the "abomination" - the child.

The plan was formed: Reah and Sorvald would sneak into the camps of Kirkhill and Elpus, respectively. Reah, invisible and moving silently, crept into the tent of Lord Kirkhill. His snores echoed through the room. She checked for traps, and finding none, walked to his bed, and raised her dagger... only to realize that the lord was not in his bed! The covers were cunningly heaped over a pillow! Gritting her teeth, Reah searched the room, finally finding the lord, sleeping under his own bed, wearing full plate mail, and grasping a battleaxe in his hands. With a quick flip, Reah tilted the bed away, and slit the lord's throat. She slipped off into the night before the alarm was raised.

Meanwhile, Sorvald tip-toed (also invisibly) towards the tent of Lord Evan Elpus. Pausing outside, he could hear deep, rhythmic breathing from inside. Steeling himself, he ducked under the edge of the tent... and found himself staring at a grey dragon! Wait... grey? Those scrying on him scratched their heads. No one could remember any stories of grey dragons. How odd. Sorvald, meanwhile, heard the faintest cough behind him... as what he thought was the lord's armor revealed itself as a man in a pointy hat, wearing a robe! Sorvald quickly drew his arrow of dragon slaying, bounced it off the hide of the grey dragon, grabbed it off the ground, and noped out of the tent at high speed. By the time the wizard woke the dragon, he was on his magic carpet and headed out. The few crossbowmen that managed to get a shot off were too late, and missed.

The next morning, Kirkhill's army was in an uproar, but Elpus was on the warpath. He challenged Caranthir to a battle of champions (which was usually the way battles were decided in this area - armies were expensive to replace). Caranthir agreed, and soon, he was facing the grey dragon. Both were hastened, blessed, and variously magically protected; in an instant, they sprang at each other. Caranthir opted to slash and bite, while the other dragon breathed... stones? His breath was like a stream of gravel, blasting against Caranthir. However, in only two rounds, Caranthir destroyed the dragon. Elpus, true to his word, packed up and left, leaving the chest of battle-treasure for the victorious party.

While the party scoured the camp for additional resources, the other two lords - well, lord and lady - arrived. Their flag-bearer seemed rather more professional than that of the previous lords'; he didn't flinch when Caranthir turned into a dragon, and merely insisted that they be allowed to destroy the babe-in-arms. Refusing, Caranthir counter-offered the same terms, which were accepted: a pair of duelers, two from each side.

On the one side, Gróin and Craydos; on the other, a nautical-looking fellow, in a light (non-armor) leather jacket, and... the same mage that had the dragon! It appears that he had defected to the army of Lord Aldervat! The wizard cast some sort of protection shield on himself just before the battle. Gróin and Craydos, meanwhile, coated themselves with dust of disappearance. The battle began, and Gróin fired a cone of cold against the two. It seemed to bounce off the fighter! Craydos summoned a hydra, dropping it on the ground, and the fighter strode over to it, drawing his swords. Two quick slashes later, and the hydra was down three heads!

Gróin feather-fell to the ground, hoping to break through the wizard's defences, but the wizard blasted him with a cone of earth! The fighter, meanwhile, slashed and stabbed, destroying the hydra entirely. Gróin activated his flames, but only managed a few points of damage against the mage. Craydos fired lightning at the fighter, only to see it bounce back up against him! Luckily, he had protected himself from 1-3 level spells, and the bolt didn't hit him. Gróin, seeing that he was not long for this earth, took to his heels; the fighter, meanwhile, jogged over to the mage, who cast Fly on hi, just before Craydos zapped them both with yet more lightning. The wizard was shaken, but the fighter reflected the spell back once again. He flew to where those lightning bolts had been coming from, and with a single mighty punch, knocked Craydos out. Gróin, invisible and retreating, only made it so far... the mage cast "Find Object", and found Gróin. He directed the fighter to his position, and with two strikes, Gróin was laid out cold.

Defeated, Caranthir realized that the only way to keep the Lady and her son safe was to take them home. With Elenora using the god-staff, the party (sans Gróin and Craydos) teleported back to Caranthir's land. Gróin, once he and Craydos were (roughly) awakened, fled to the north, to the Summer Fae, and Craydos's tower. On the way, they found another of the trader's treasures - a scroll of light. Yay. Craydos did find a new friend, however - a Bluecap, who agreed to work for him.

Alun Tsornyl (Male, level 2 Elven Ranger), 15 hp, follows the Elven Ranger table, with the following differences: he has Knowledge: Fae, cannot wield steel or iron weapons (he has his own silvered blade and wooden bow), and hates the Winter Fae with a burning passion.

  • XP from Encounters:
    • Lord Kirkhill, lvl 10 fighter (2250)
    • 10 HD Grey Dragon (2950)
    • Oberon (peaceful)
    • Bluecap (peaceful)
    • Earth Mage Shale Argillaceous (lvl 12; didn't lose!)
    • Monk Johnny Lightning (lvl 12; didn't lose!)
  • XP from Treasure (spoils of war):
    • 1,000 gp
    • 2,000 sp (200 gp)
    • 1 opal (3,000 gp)
  • Total XP: 9400
  • XP for Caranthir, Gróin, Sorvald, and Craydos: 1175
  • XP for Rhea, Elenora, Gimli, Laurita, Herman, Baelnar, Pentzkin, and Alun: 588
  • Gold, each: 1050gp

Friday, April 13, 2018

Sellouts (READ THIS FOR XP)

Seachdamh 22, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Gróin, Caranthir, Rig, Mor Gibs, as well as Elenora, Laurita, Herman, Baelnar, Midnight, and Noona, decided to travel west to find the treasure there. The vest first day, they were discovered by a group of chaotic adventurers! The first hint was a loud buzzing that rapidly grew nearer.. and the next was when the flying carpet holding Gróin's henchmen fell out of the sky! It seemed that one group in an armored flying machine was attacking from the front, while a second group attempted to fight the stragglers. Caranthir and Gróin dove to rescue the falling henchmen, then turned to fire at the attackers. The attackers were, unfortunately, outclassed; their flying machine was destroyed, though luckily it held a smaller craft inside. The occupants fired at Gróin, finding him utterly invincible, and were soon taken out by Caranthir's breath, Gróin's super-boulders, and the occasional blast from Mor Gibs. Once the battle was over, they charmed the final man - an explorer - and looted the bodies. I'll list the items, etc. at the end, for the sake of brevity.

Luckily, an explorer is great at getting away from things like specters, which is just what the party did. Trying to keep from getting bogged down by battles, especially double-level-draining ones, they party fled onward. The next day, they smashed a bunch of skeletons, and got their hands on the treasure: a cool 25,000 gp!

Returning, they flew on past dire bugbears, purple worms, and throghrin, eventually landing in the Northern City to sell off their stuff, and get all their magical items tested (also listed at the end).

Waltzing on past a huge brigand camp and some undrground ankhegs, they reached Caranthir's stronghold after 5 days of travel. On the way, Caranthir celebrated his birthday!

With the treasure dealt with, it was now time to... enslave a tiny village? It seems so. Caranthir and Mor Gibs threatened, harassed, an ultimately killed the leader of a small nearby village, in an attempt to make a little more cash. As it turns out, tiny villages live hand-to-mouth, and have almost no resources. Who knew? Also in the "Who knew" line, if you kill innocent villagers, your Lawful god withdraws his support. Mor Gibs, Neutral, is now on a quest to become a follower of Loki...

Gróin, meanwhile, was approached by a strange creature: Danu, the mother-goddess! She told him the powers of the god-staff he carried, and begged that he remain Lawful, unlike so many of his friends. She suggested he visit an old friend - the wife of Dracul, dragon-lord.

With his new teleportation, Gróin teleported the group to another treasure (a cursed -3 plate armor), then to the Motherlodestone. After some experimentation - as well as being paid a significant amount of money (10k gp!) to teleport some mages to shoot lightning bolts at it - the party managed to get a bunch of copper, hammer it into a bulky wire, and wrap the scale with it. Then blast it with rather a lot of lightning! The stone crumbled to dust, and vanished. Another stone done!

That dealt with, the party considered their options for visiting the Spire... and finally, a heavily-buffed Gróin teleported himself there - a good half-mile above the spire itself. The Spire is a huge, smooth, black edifice, rising from the blasted landscape like a needle through fabric. At the top, staring down at an enormous undead army, were seven creatures: a Thrassian in full plate, an elf, a dwarf, three humans, and in the center, a figure wearing black armor. Having seen enough, Gróin returned home.

Then immediately left with Crados and Rig (and their 2 pets and 1 henchman) to go find a Fae henchman for him, and get some magical parts. A gnome directed them to the back of his garden, where an infestation of Spellwoods were wreaking havoc; Rig climbed into his mechanical crab, and set about smashing trees, while Craydos found fire to be quite effective. The trees dealt with, Craydos collected the remaining sticks, and carefully sealed them in his metamphoras.

For the sake of your XP and my spreadsheets and time, I'm going to assume that somewhere in there, Gróin sold off all his stuff, probably over several cities. The XP is listed below.

  • XP from Encounters:
    • NPC Party:
      • Kadir Hamadani (Male, level 10 Explorer) (2250)
      • Jerónimo Munoz (Male, level 10 Explorer) (2250)
      • Maulnar Underbrand (Male, level 8 Dwarven Machinist) (1600)
      • Finjy Fizzletossle Warblescheme (Male, level 8 Gnomish Mage) (1600)
      • Ýrem Salemi (Female, level 10 Thief) (2250)
      • Rhisiart Nelnueve (Male, level 10 Elven Spellsword) (2250)
    • 8 spectres (fled)
    • 25 skeletons (325)
    • dire bugbears (skipped)
    • caravan (skipped)
    • 3 purple worms (skipped)
    • 2 throghrin (skipped)
    • 60 brigands (skipped)
    • 4 ankhegs (skipped)
    • 1 village elder (5)
    • 1 scale (5000)
    • 6 spellwood (4920)
    • 21 spellwood twigs (147)
  • Total XP from Encounters: 17,350
  • XP from Treasure:
    • 14,000cp
    • 53,000sp
    • 23,000ep
    • 9,000gp
    • 20,000gp
    • 6 moonstone worth 300gp
    • 2 wrought platinum worth 200gp
    • 6 zircon worth 450gp
    • 2 diamond worth 2,000gp
    • 5 wrought silver studded with turquoise worth 5,000gp
    • 5 topaz worth 2,500gp
    • 7 wrought copper worth 70gp
  • Total XP from Treasure: 92830
  • XP from selling... well, everything: a lot
  • Caranthir: 40046
  • Gróin: 41000
  • Mor Gibs: 30005
  • Sorvald: 3224
  • Rig Bigny: 1733
  • Craydos: 9702
  • Elenora: 26656
  • Reah, Luce, Gimli: 10042
  • Laurita, Herman, Baelnar: 27610
  • Pentzkin: 6940
  • Midnight & Noona: 1343

Also, last but not least, magical stuff. This is everything since the trolls that I haven't otherwise posted about: Potion of Growth, Elven Cloak, Shield +1, Sword +1 / +2 versus spell casters, Spear +2, Ancient Zaharan Divine scroll with 2 spell(s) (lvl 3 Cure Blindness; lvl 3 Detect Curse), Crystal Ball, Sword +1, Spell Book in Zaharan with Charm Person, Detect Secret Doors, Fly, Polymorph Self, Unseen Servant, Invisibility, Lightning Bolt, Giant Strength, Hold Portal, Detect Evil, Water Breathing, Magic Carpet, Magic Mouth, Gust of Wind, Holy Water (1 pint), Wand of Magic Missiles (8 charges), Bag of Holding, War Hammer +1, Potion of Delusion (Philter of Love), Rod of Cancellation (1 charge), Cloak of Protection (+1), Spell Book in Elvish with Ventriloquism, Stinking Cloud, Protection from Good Sustained, Wall of Fire, Feeblemind, Summon Berserkers, Uncanny Gyration, Water Breathing, Scry, Panic, Light reversed, Phantasmal Force, Infravision, Dimension Door, -3 cursed plate (with curse-hiding).

And from Craydos's fight: Potion of Fire Resistance, Potion of Healing, Potion of Super-Heroism, Scroll of Ward against Undead, Short Sword +1, Life Drinker, Shield +1, Potion of Clairaudience, Scroll of Ward against Lycanthropes, Sword +1, Sword +1, +2 versus lycanthropes, Potion of Super-Heroism, Scroll of Divine Spells (Written in Classical Auran): Cure Major Wounds* (3rd lvl), Potion of Flying, Scroll of Ward against Undead, Potion of Polymorph, Wand of Detecting Enemies (5 charges), Potion of Gaseous Form, Potion of Longevity, Scroll of Ward against Undead, Sword -1 (cursed).

Finally, there's rather a lot of gold laying about; the gold share is as follows:

  • Caranthir: 24643
  • Gróin: 26073
  • Mor Gibs: 9581
  • Sorvald: 4836
  • Rig Bigny: 1430
  • Craydos: 11011

Whew!

Friday, April 6, 2018

Bone Head

Seachdamh 4-5, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

The undead kraken dead again, it was now up to the NPC cleric, Twych. He began casting the ritual spell he had prepared, and after casting almost all day (with a little help from Craydos and the others), he finally finished, and the pool of unholy water was cleansed - with a pop, the water vanished, leaving behind a fresh, minty odor.

Of course, everyone wanted to kick around in the dry pool for a while. They found a bunch of bones, ruined armor, weapons, and other junk, left from dead adventurers. At the bottom of the pool, a slight rise lead into a kraken-sized cave, and inside, a pile of lovely treasure! Along with some saber-tooth tiger tusks Craydos claimed and a pair of masterwork thieves tools for Sorvald and Rhea were a few magical items: a Wand, some chain mail, a shield, and a dagger. Even without testing, they were obviously magical - otherwise, they would have rusted away.

Their exploration done for now, the party set up camp and went to bed. On Craydos's watch, however, they ran into trouble - three frost salamanders! Craydos managed to awaken his friends, but he and his gnomish friend were dropped almost instantly. As Gróin fled the stone structure, one of the salamanders crept inside, and in a quick slash, the second sapper fell. Just as Paladin and Ham rushed to assist, Caranthir and Gróin managed to bring down the beasts. Craydos and the others were quickly healed.

In the morning, the group began exploring the tower; it was as they left it, with crushed golems aplenty, with the exception of the top floor... instead of a pile of smashed things, there was instead an enormous dragon! It rushed down the stairs after them, crashing against walls and letting out a shrill, screaming cry. Ham and the paladin lead the charge down the stairs, then immediately took up positions on either side of the door. Craydos flew up, and Gróin and Twych arrayed themselves in front. Caranthir... well, Caranthir took the coward's way out and fled. The dragon crashed through the doorway, and the paladin and barbarian attacked; as Gróin fired rocks and boulders at it, Craydos dropped a hydra in. The dragon clawed, bit, slashed, and tail-whacked those around it; the next round, it let loose a terrible breath attack, filling the area with a choking cloud of noxious fog. The hydra was destroyed; even the barbarian fell! The dragon whirled and bit, as the paladin stepped back to heal himself. Finally, Twych overcame his fear long enough to step in and blast the dragon with a whirling cloud of fire; the dragon fell, its scorched bones falling to the ground. Craydos, of course, quickly began scrounging for usable parts, while the cleric and sappers rushed to help their fallen friends. Even after a disastrous roll, the barbarian recovered immediately with no move than some gnarly scars for his troubles, which pleased him greatly anyway. Oh, and where was the gnomish wizard? Teleported away, actually. Probably accidentally.

After some decision-making, the group decided to leave the tower standing, and headed back to civilization, their treasure in tow. Paladin, Ham, and Twych did a little treasure hunting of their own, and found the lair of the earlier draugr; they claimed their treasure from that.

Craydos gained 420 XP worth of saber tooth tiger parts and 14,500 XP of dragon parts, as well as some processed dragon's blood poison (1,000 gp per phial).

  • Experience from Encounters
    • 3 Frost Salamanders (6,300)
    • 1 Undead Bone Dragon (18,500)
  • Experience from Treasure
    • 4,000 electrum pieces (2000 gp, 4 st)
    • 3,000 gold pieces (3000 gp, 3 st)
    • 3,200 platinum pieces (16000 gp, 3.2 st)
    • 1 chryselephantine (1,100 gp) (1100 gp, 0.08334 st)
    • 2 chryselephantine (800 gp) (1600 gp, 0.16668 st)
    • 1 ivory (700 gp) (700 gp, 0.08334 st)
    • 1 brass (160 gp) (160 gp, 0.08334 st)
    • 1 wrought silver (700 gp) (700 gp, 0.08334 st)
    • 7 sabre-tooth tiger tusks (1st/40gp, 60 gp each) (420 gp, 10.5 st) (claimed by Craydos)
    • 4 amethyst cylinder seals depicting religious scenes,each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 45 jade carvings of heroes, monsters, and gods, each worth 200gp (1 item per 6 carvings) (9000 gp, 1.2465 st)
    • 11 opal cameo portraits, each worth 800gp (1 item per 6 portraits) (8800 gp, 0.333 st)
    • 4 amethyst cylinder seals depicting religious scenes, each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 2 sets of masterworks thieves tools, worth 1,600gp each (3200 gp, 0.3334 st) (claimed by Rhea and Sorvald)
  • Experience for Caranthir: 3886
  • Experience for Elenora: 1943
  • Experience for Mor Gibs: 3231
  • Experience for Gróin and Craydos: 8511
  • Experience for Pentzkin, Laurita, Herman, and Baelnar: 4256
  • Caranthir, Gróin, Craydos, and Mor Gibs will also receive 4745 XP when the treasure sells, and Elenora, Pentzkin, Laurita, Herman, and Baelnar will get 2373 XP.
  • Also, 5250gp each for Caranthir, Gróin, Craydos, and Mor Gibs, plus 7810 once the treasure sells.

You really should sell this stuff off, you know. You've got a bunch of treasure back at Gróin's, along with this new stuff!

Friday, March 30, 2018

Simply Kraken, Old Sport

Siathamh 27 - Seachdamh, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Having found the lair of the Draugr, the party swooped in to clear out the last of the baddies. After killing and/or turning a group of haugbui, the group went further in. Craydos illuminated the way, as Sorvald found and disarmed traps. After quite a bit of searching, they uncovered a strange map, and finally the way in to the draugr's lair. As they found later, the entrance to the lair was through solid stone - the draugr could cast passwall, and thus move a section of solid earth. Through a murder pit under a fake coffin, they discovered a secret entrance; following it, they finally found the undead creature's tomb. The turned haugbui were destroyed, Gróin walled the entrance off, and Laurita began casting Dispel Evil. A few minutes in, and the draugr's mist-form rose from the coffin and fled towards the door; finding it closed, he attempted to cast a spell, but was frozen by the light. Finally breaking free, the draugr managed to cast Passwall again, and fled into the passage; Gróin dispelled the passwall, but too late. Craydos dispelled Gróin's wall, and the group moved into the hall! Sorvald, thinking quickly, grabbed a bag off of Gróin and tried to catch the gaseous form as it slipped by, to no avail. Craydos, however, pulled one of his jars for monster parts out, heaved it over the cloud, and snapped the lid shut, trapping it!

Returning to the tomb, they waited until Laurita was nearly finished casting, then opened the container... and the spell failed. Luckily, the gas couldn't escape; the draugr was out of passwall spells. The second casting was enough, and the creature was instantly turned to ash. After collecting the ash, the party dumped it into the stream near the troll's camp, and the draugr was finally defeated.

The hex cleared, the group travelled back to Caranthir's land, for the midsummer feast. The golden dragons were invited; when the topic of the undead kraken came up, the male volunteered his services. When the festival was finished, the party set off to find the northern paladin and finish off the undead kraken once and for all.

Before that happened, however, Gróin needed to check his henchmen's loyalty... and the sapper decided not to stay with him. Luckily, he did choose to hang out with the Ectomancer, so he's still with the party.

The paladin was overjoyed to see them, and introduced his companions: Ham, a hide-clad barbarian with a saber-tooth tiger for a mount; Twych, the cleric; and Toxwell Dishthunder Galazooks, aka The Great Galazooks, Gnomish Wizard. They set off, with Galazooks accidentally teleporting himself there, Twych and the Paladin flying with the party, and Ham riding the saber-toothed tiger, who appeared to be wearing boots of speed. Or something.

Along the way, they ran into another draugr - not as high level as the previous - and watched with great interest when the barbarian killed it in a single round, hardly slowing down at all. Galazooks was waiting for them, having somehow managed to find sand to make a small beach with. Craydos summoned a 10-headed sea hydra, which dove towards the water... and was absolutely shredded before it ever touched the surface. Mor Gibs, laughing, summoned his battle kraken, dropping it towards the lake... and it managed to survive a round before being destroyed. Mor Gibs stopped laughing.

The two dragons dove for the lake, blasting it with frost and fire; Mor Gibs launched lightning bolts at the water, as Galazooks shot a cone of frost and Gróin blasted it with boulders. The cleric cast something on the barbarian and paladin, and the barbarian stepped forward, yelling a challenge to the undead monster. It accepted, slamming its great tentacles down... and sliding off, reflected by the cleric's Protection from Evil spell. Grinning, the barbarian slammed his mighty hammer into the creature, flattening a tentacle. The paladin rushed in, slicing at the beast - and destroying it! He continued forward, dumping a handful of holy water into its decaying beak, and the creature melted into a black ooze.

The cleric sat at the shore and began casting a ritual spell he had prepared, to cleanse the lake...

As a note: I assume most of what was taken from the first draugr was left in Gróin's stronghold. The draugr's lair contained two potions and a strange map, as well as a Scroll of Arcane Spells (Written in Draconic): Magic Mouth (1st lvl), Light* (1st lvl), 2 Scrolls of Ward against Elementals, a Scroll of Ward against Magic, a Sword +1, light 30' radius, and a Spear +1. Finally, Gróin's birthday was the 3rd.

  • Experience from Encounters
    • 5 haugbui (325)
    • 1 draugr (9HD, 3100)
    • 1 cloud giant (peaceful)
    • 1 draugr (7HD, 1840)
    • 1 undead kraken (24100)
  • Experience from Treasure
    • 1000 Electrum
    • 1000 Gold
    • 6 crates of armor and weapons (1350)
    • 2 crates of glassware (400)
    • 5 jars of spices (4000)
    • 3 amethyst cylinder seals depicting religious scenes (3600)
    • 7 opal cameo portraits and intaglio erotic tableaux (5600)
    • 15 pieces of ivory (1500)
    • 26 jade carvings of heroes, monsters, and gods (5200)
    • 400 monster feathers (400 - these were kept by Craydos for making magical stuff, and taken out of his share of the treasure)
    • 1 alexandrite (500)
    • 1 Bone jewelry (28)
    • 1 pearl jewelry (2000)
  • XP sans Kraken-hunt: 4925, plus 24,178 once sold
  • Kraken-hunt XP: 25,940
  • XP for Caranthir, Craydos, Mor Gibs, Gróin, and Sorvald: 4253
  • XP for Rhea, Luce, Gimli: 274
  • XP for Elenora, Pentzkin, Herman, Laurita, and Baelnar: 2127

Friday, March 23, 2018

Battle Royale

Siathamh 12-27, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Gimli, retroactively, was left behind to gather more troops; he encountered a few creatures on the way down, and negotiated as best as he could. The scariest were the two white dragons, certainly...

Caranthir, Gróin, and their henchmen lead their armies to battle. After Rhea did some spying, they managed to determine that there were about 60 trolls, and got the lay of the land - as well as a prisoner, who told them about the trolls, but didn't have much other information, apart from the trolls trying to get a spy into their camp, and failing.

The battle began some distance apart; the trolls knew they were coming (due to some spying of their own), and generally what to expect. Charging in, the two main groups of trolls did some heavy damage to the front lines; Gróin cast a wooden staircase to scale a cliff, and brought the battle to the next level (ha), though was slowed by a continual pelting by skeletal crossbowmen, which are *surprisingly* effective. Gróin's battle group was destroyed, and the ugly horde of troll women captured Gróin, dropping him into a flame-retardant bag and dropping a bunch of rocks on top to keep him still. The witch doctor probably helped too.

On the rocky plains below, Caranthir made headway against the trolls, and some new allies - troglodytes! They plinked some rocks off of Caranthir, who generally ignored them because he was immune to normal missiles. Both sides were facing heavy losses, when Caranthir called to the chief, asking for a fair fight, winner take all. The chief, liking his odds, took him up on his offer; Caranthir beat him easily, and set fire to his corpse. The trolls turned and fled, leaving Gróin behind (it was a near thing). At the top of the cliffs, a voice called down, offering the same terms; winner take all! Caranthir could make out a pale-skinned undead pushing to the front of the unit of zombies, his teeth bared. Laughing, Caranthir took him up on his offer.

This fight was not quite the same. Caranthir struck again and again, but the creature refused to go down. Due to very unfortunate luck, he only managed to get a single blow in, but Caranthir certainly felt that strike! Finally, he slashed through the creature... which turned into mist. Blinking, Caranthir could only watch the mist float up into the mountains.

The party mopped up the undead as the troggles escaped, but the hex is not yet clear; they need to find the lair of the draugr!

Treasure: Leather Armor, 3x Shields, 15 potions, 1 sword, a Scroll of Ward against Elementals, a Scroll of Ward against Magic, and a Scroll of Arcane Spells (Written in Elven): Magic Missile (1st lvl), Invisibility (2nd lvl). The draugr was equipped with a Spear, Ring Mail Armor, and a Shield; the troll chief had a magical sword.

  • XP from Encounters (just Gimli)
    • 2 caecilian (1140)
    • 24 skeletons (312)
    • 2 white dragons (peaceful... eventually)
    • 13 zombies (377)
  • XP from Mass Battle
    • 34 dwarven crossbowmen (-340)
    • 20 mounted bowmen (-260)
    • 88 heavy infantry (-880)
    • 4 ballista (-160)
    • 60 trolls (40800)
    • 30 troll women (4200)
    • 30 troll children (300)
    • 120 troglodytes (2400)
    • 60 skeletons (780)
    • 60 zombies (1740)
    • 1 draugr (escaped)
  • Experience from Treasure
    • 1000 Copper, 4000 Silver, 5000 Electrum, and 6000 Gold worth 8910 instantly
    • Other treasure worth 75,313gp once sold:
      • 2 3HD monster carcasses worth 100 gp
      • 80 3HD monster horns worth 320 gp
      • 4 4HD monster carcasses worth 120 gp
      • 5 6HD monster carcasses worth 150 gp
      • 4 8HD monster carcasses worth 280 gp
      • 12 amethyst cylinder seals depicting religious scenes worth 14400 gp
      • 187 animal horns worth 20gp each worth 3740 gp
      • 6 bags of loose tea worth 450 gp
      • 7 barrels of fine spirits or liquor worth 1400 gp
      • 1 beast parts jewelry worth 31 gp
      • 67 bottles of fine wine worth 335 gp
      • 4 bundles of rare fur pelts (such as ermine, mink, or sable) worth 2000 gp
      • 1 Carved jade jewelry worth 1100 gp
      • 6 cord of hardwood log worth 30 gp
      • 15 crates of armor and weapons worth 3375 gp
      • 9 crates of glassware worth 1800 gp
      • 13 crates of monster parts worth 3900 gp
      • 2 crates of terra-cotta pottery worth 200 gp
      • 1 Fine wood jewelry worth 400 gp
      • 1 flawless diamond worth 4000 gp
      • 17 ingots of common metals worth 17 gp
      • 29 jade carvings of heroes, monsters, and gods worth 5800 gp
      • 6 jars of dyes and pigments worth 300 gp
      • 3 jars of lamp oil worth 60 gp
      • 5 jars of spices worth 4000 gp
      • 100 monster feathers worth 200 gp
      • 350 monster feathers worth 1050 gp
      • 350 monster feathers worth 1750 gp
      • 150 monster feathers worth 900 gp
      • 10 opal cameo portraits and intaglio erotic tableaux worth 8000 gp
      • 1 rich fur cape worth 1100 gp
      • 1 rich fur cape worth 1700 gp
      • 1 rich fur cape worth 2000 gp
      • 18 rolls of garishly dyed cloth worth 180 gp
      • 12 rolls of silk worth 4800 gp
      • 5 rugs or tapestries worth 25 gp
      • 1 statuettes worth 300 gp
      • 1 whorled nephrite jade worth 1500 gp
      • 1 Wrought orichalcum jewelry worth 3000 gp
      • 1 wrought silver jewelry worth 500 gp
  • Total XP from experience: 53,035, plus 37,657 when the treasure sells.
  • XP for Gróin and Caranthir: 9643
  • XP for Rhea, Luce, Elenora, Gimli, Laurita, Baelnar Grimtor, and Herman Thorpe: 4821
  • Extra XP for Gimli: 915

Extra notes: since Gróin lost 4 ballista, with 4 conscripted peasants manning each ballista, that means his population drops by 16 people, which is roughly 3 families. Also, the remaining troops take half the treasure (and gain XP from it); 4,455 gp of coins and 37,657 gp of treasure (which means less you have to sell, personally), for a total of 42,112. As long as you have fewer than 421 individuals (counting the 4 each at the ballistas), all your surviving troops have gained veteran status!

Other notes: Ballista only fire once every other round, or less, depending on how many people are manning them. I let you get away with firing them every round, mostly because they missed the trolls every time, but only this time. Also, no more retroactive shopping. Also, if Caranthir lost more (or fewer) than 50 individuals, I'll just use that as an XP loss (or gain) next time.

Wednesday, March 14, 2018

Treaties and Tricky Traders

Còigeamh 23 - Siathamh 12, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

The group once again traveled to the Dwarven cities, selling their treasure and looking for people to hire. First, however, Caranthir decided on a name for his little kingdom: Whitescale, and its capital city, Quenls. Gróin called his new kingdom Jordland. Caranthir also made a deal with the golden dragons that, for 2,000 gp each, they are willing to help keep simple problems (like minor beastmen incursions) at bay, and for 20,000gp each, to fight in more dangerous battles.

Along the way, the party encountered a few ogres and some wildlife, but otherwise the journey was remarkably uneventful. Once in Dundrende Klippe, the party began searching for hirelings, and managed for find a number of dwarves willing to work. Caranthir spoke with the leaders, asking for assistance in defeating a large group of trolls; the leaders (a council of seven, the leaders of the Theocracy of the Mountain Dwarves) turned him down. Unlike their southern brethren, the mountain dwarves don't much like interacting with outsiders...

Caranthir headed north, taking the tunnel between the two dwarven cities, and Mor Gibs followed, while Gróin took the hired troops south to his base. Caranthir took an opportunity to snack when he was met by a stampede of horses; the wranglers were irritated, but weren't going to stop. Then, he ran into a rather unpleasant, drunken dwarf, who challenged him to a fight. The dwarf, though tough, wasn't tough enough to go toe-to-toe with an overpowered dragon, and soon was reduced to, well, another snack.

While Caranthir flew back to meet him, Gróin took on five dire wolves, and managed to score four cubs. He met a cloud giant, who waved him on his way.

Reunited, the party continued south. Five hippogriffs attacked, and while four were not so lucky, one managed to make off with an infantryman as a meal. Finally, they met a camp of orcs, and obliterated them. "I thought Orcs were supposed to be tough!" Well, sure, maybe at night, in a cave, with low level adventurers! Not with dragons and an army! Geez!

Meanwhile, months prior (I know, I know), Faufe managed to finally make his way south to Cliffport. Unfortunately, his bad luck with the weather turned into bad luck with sales, and he barely managed to sell a thing. He made it back to Slowhaven and sold one more item, leaving him barely making any profit at all.

Deciding to take the voyage again, Faufe hired Camilla Månsson, a level 2 Airwalker (Str: 10 (+0), Int: 9 (+0), Wis: 16 (+2), Dex: 10 (+0), Con: 18 (+3), Cha: 13 (+1), and 11 HP, carrying Leather Armor (AC 2), an Arbalest, a Silver Dagger, and a Composite Bow, with General Proficiencies: Animal Husbandry; Class Proficiencies: Swashbuckling; she speaks Common). He also hired Fátima Luna, a level 1 Bard (Str: 8 (-1), Int: 9 (+0), Wis: 13 (+1), Dex: 11 (+0), Con: 11 (+0), Cha: 14 (+1), and 6 HP, carrying Leather Armor (AC 2), a Longbow, a Dagger, 2 Slings, a Musical instrument, and Manacles; General Proficiencies: Engineering; Class Proficiencies: Mystic Aura, and she speaks Common as well).

Gróin, meanwhile, retroactively looked for help when he was in Slowhaven a few months ago (I really need to tone down this time travel), and ended up with Baelnar Grimtor, a level 1 Dwarven Sapper (Str: 17 (+2), Int: 14 (+1), Wis: 18 (+3), Dex: 11 (+0), Con: 9 (+0), Cha: 10 (+0), and 4 HP, carrying Banded Plate (AC 5), a Shield, a Mace, a Club, a Great Axe, a War Hammer, 2 pints of beer, Birthwort (1lb), a 10' pole, a journal, and Holy Water, all in a backpack - he's prepared! General Proficiencies: Performance, Craft; Class Proficiencies: Naturalism; Languages spoken: Dwarven, Goblin, Gnomish, Kobold, Mer, Orc). Gróin also hired Herman Thorpe, a dour-looking level 2 Ectomancer (Str: 13 (+1), Int: 11 (+0), Wis: 15 (+1), Dex: 12 (+0), Con: 13 (+1), Cha: 9 (+0), and 10 HP; carrying: Chain Mail (AC 4), a Shield, a Longbow, a Holy Book, a Journal, and Woundwart (1lb). General Proficiencies: Knowledge (undead/sinkholes); Class Proficiencies: Illusion Resistance; Languages spoken: Common).

Back at Gróin's kingdom, the travelers found a salesman waiting for them: Honest Steve! Which, if he was to be believed, was just an honorific. An adventurer, he picked up plenty of plunder, but had a lot of trouble selling it. In his cart was a badly-rotted dragon corpse, and a pile of various magical items. Caranthir purchased a Scarab of Protection (which, as he predicted, does indeed have a single charge on it). He produced a few items, one of which interested Craydos: a mirror of Life Trapping! Which was full of normal people. Once freed, they decided to follow Gróin loyally. Better than being trapped in some weird mirror! After some haggling, which resulted in Caranthir attempting to eat the fellow, he managed to escape through some kind of instant-resurrection or something. On the bright side, his cart seems to have gotten left behind, and apart from the black dragon corpse, some of the stuff in it might actually have some worth! Maybe!

The cart contains: 2 swords, a bundle of 20 arrows, a spear, a pure black arrow, leather armor, a "Shield of Reflection", two rings, a wand, a "Staff of Power", 3 potions (2 labeled 'poison'), and 3 treasure maps.

The vaultguard was carrying plate armor (mundane), a Composite Bow, Wolfsbane (1lb), a small sack with 3,000ep, 9,000gp, 1,000pp, 5 malachite worth 50gp, and 4 beast parts worth 4gp; a Divine scroll in Common with 5 spells (lvl 3 Growth of Animals; lvl 4 Skinchange; lvl 4 Speak with Plants; lvl 3 Curse; lvl 2 Righteous Wrath), a War Hammer +1, and a Shield +1.

Last but not least, the treasure the Orcs carried contained a magical bow.

  • Treasure from Encounters:
    • Caranthir, Gibs, Gimli, Elenora:
      • 1 horse (20)
      • Telchar Barrelgut (lvl 13 Dwarven Vaultguard) (4400)
    • Gróin, Craydos, :
      • 5 wolves, 4 cubs (700)
      • 1 cloud giant (peaceful)
    • Together:
      • 2 hawks (escaped)
      • 15 ogres (2100)
      • 5 hippogriffs (1 escaped) (260)
      • 36 orcs, plus 8 gang leaders and a chief (600)
      • Honest Steve (lvl 10 Bard) (2250)
  • Experience from Treasure:
    • 15566 (Caranthir, Gibs, Gimli, and Elenora)
    • 2216 gp (Craydos, Gróin, Laurita, and Rhea)
  • Experience for Craydos and Gróin: 1471
  • Experience for Caranthir and Gibs: 7900
  • Experience for Gimli and Elenora: 3950
  • Experience for Laurita and Rhea: 736
  • Gold per PC: 1108 gp each for Craydos and Gróin; 7783 gp each for Caranthir and Gibs.

Friday, March 9, 2018

Hex-Clearing for Fun and Profit

Cheathramh 23 - Còigeamh 21, 6639; next holiday, Summerfest, 6/1 (only a week away!).

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

First off, the list of magical stuff! After doing a bit of their own discovery, and contacting a sage, the following stuff was identified:

  • Crossbow Bolts +2 (Quantity: 4)
  • Displacer Cloak
  • Potion of Climbing
  • Potion of Dragon control
  • Potion of Extra-Healing
  • Potion of Gaseous Form
  • Ring of Command Plant
  • Ring of Invisibility
  • Ring of Spell Turning
  • Rod of Cancellation
  • Staff of Striking
  • Scroll of Arcane Spells (Written in Ancient Zaharan): Polymorph Other (4th lvl), Detect Evil (2nd lvl)
  • Scroll of Arcane Spells (Written in Dwarven): Haste reversed (3rd lvl)
  • Scroll of Ward against Elementals
  • Scroll of Ward against Magic
  • Scroll of Ward against Undead
  • Shield +1
  • Shield +2
  • Spear +1
  • Sword +1
  • Sword +1, +3 versus summoned creatures
  • Sword +1, +3 versus undead
  • Sword +1, Luck Blade
  • Sword +3, Frost Brand
  • Treasure Map (to 1d4x1000gp)
  • Wand of Cold (2x)

Mor Gibs the wonder-fairy managed to scoop up all the gold he could carry from the Pointless Tower all those months ago, and ended up with 9,240 gp worth of platinum, gold, electrum, silver, copper, and assorted gems.

Also in the list of things-from-long-ago-I-forgot-to-write-down, Craydos's spell is "Craydos’s Hardening," which gives a target immunity to dispel magic, and +1 AC. Very handy, if you're a summoner!

Quetgar founded an assassin's guild in Wrapport, and hired some thugs to work for him.

Gróin tried to clear out a second hex, but after running into a huge tribe of trolls, decided to try the other side first. The team only managed to kill a single troll...

The second hex went somewhat more smoothly; Gróin and friends cleared a group of orcs, but were ambushed by some dragons - two young dragons, and two very young dragons. The dragons were killed, but not after destroying Craydos's pet shrew, and bringing Craydos down to 0 hp...

After clearing the hexes for Gróin, they team met back up with Caranthir, and together they killed 5 frost giants, scared off a warband of 20 bugbears, killed a chimera, a frost salamander, 2 remorhaz, 17 skeletons, and scared the ever-loving bejeebers out of a lone thogrin. Continuing to clear hexes, they went on to clear a further 3 frost salamanders and 19 zombies. Moving on, they hunted 24 moose, found the same 20 bugbears and killed 5 of them, before running the rest off, killed 2 caecilian, 8 direwolves, 3 wyvern, and 13 skeletons. All in all, a productive hex-clearing session.

Resting after a hard week fighting monsters, the team were surprised by a lich that suddenly appeared in Gróin's bag of holding! Freddy Bolger, gardener and terrible cook, accidentally became a lich while trying to create the world's most perfect scrambled eggs. He's travelled a bit, but has terrible memory. After insulting Gróin, hitting on Rhea, and summoning a singed spellbook from thin air, he vanished, leaving behind a pamphlet and the smell of old man socks.

  • Experience from Encounters:
    • 1 troll (680)
    • 30 orcs (300)
    • 4 dragons (2x Young, 2x Very Young) (2020)
    • 5 frost giants (4250)
    • 14 dire wolves (1960)>/li>
    • 20 bugbears (1300)
    • 1 chimera (1300)
    • 4 frost salamanders (8400)
    • 2 Remorhaz (4500)
    • 30 skeleton (390)
    • 1 throgrin (80)
    • 19 zombies (552)
    • 24 moose (1920)
    • 2 Caecilian (1140)
    • 8 dire wolves (1120)
    • 3 wyvern (1140)
    • 1 sabre-tooth tiger (600)
  • Experience from Treasure
    • 1,499 gp worth of silver, copper, electrum, and trinkets that easily sold at the Dwarven market from the orcs
    • 25,552 gp worth of all sorts of stuff from the giants
    • 25,200 gp worth of stuff from the remorhaz
    • 7,062 gp worth of stuff from the caecilians
  • Total Experience: 4499 (without Caranthir, Elenora, and Quetgar), 86466 (with Caranthir, Elenora, and Quetgar)
  • Experience for Caranthir and Quetgar: 14,411
  • Experience for the other PCs (Gróin and Craydos): 15,696
  • Experience for Elenora: 7206
  • Experience for Rhea, Gimli, and Laurita: 7848

Additionally, there were two scrolls: a Scroll of Arcane Spells (Written in Elven): Light* (1st lvl), and a Scroll of Divine Spells (Written in Draconic): Dispel Evil (5th lvl), Smite Undead* (4th lvl), Speak with Plants (4th lvl), and Delay Poison (2nd lvl).

Last but not least, Craydos hired a helper back when he was travelling: Pentzkin Singletossle Pocketspringer (Male, level 4 Gnomish Beastmaster).

  • Str: 13 (+1), Int: 12 (+0), Wis: 13 (+1), Dex: 7 (-1), Con: 9 (+0), Cha: 14 (+1)
  • 18 HP
  • Carrying: Chain Mail (AC 4), Composite Bow, Whip.
  • General Proficiencies: Language; Class Proficiencies: Combat Trickery: incapacitate, Caving
  • Languages spoken: Gnomish, Dwarven, Elven, Goblin, Kobold, Common, Extraplanar

Tuesday, February 27, 2018

Time Flies When You're Having Kingdoms

A'chiad 23-Cheathramh 23, 6639 (yes, that's month 4; we skipped right past Dragonning and King's Day); next holiday, Summerfest, 6/1.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Last week, we left Gróin and crew three days out from the yet-unnamed city founded by Caranthir, which I've decided to call Caranthopolis to save on typing. As it happens, they had just encountered three chimera, and said chimera were very, very hungry.

Gróin quickly made a stone structure as the chimera closed, then tossed some dust of disappearance onto himself, and laid out some heavy justice. Two chimera managed to roast some targets, but the battle was over before they could land more than a blow or two.

A single wyvern slowed them down not a whit, and soon they made it back to Caranthiropolis. After reorganizing some treasure, the group left Caranthir to his city-building, and set off to clear out another hex: that of Gróin! Unfortunately... Gróin's hex was much, much more difficult to deal with. Unlike Caranthir's "Oh, gosh, some moose, whatever shall we do," Gróin had to deal with a huge group of remorhaz (16, plus another enormous one!) and 310 kobolds (including both a high-level shaman and a witch doctor), two hunting dogs, and four giant ferrets. Which, after the shaman did some casting, became three giant ferrets and one frickin' enormous ferret.

Gróin attempted to talk to the leader; when things went badly, Quetgar attempted to assassinate him... only to find that he was an illusion! The throne dropped into a pit, leaving Quetgar to dive to the side, and battle was joined. As everyone else rushed in from the sidelines, Quetgar started cleaving through ten kobolds at a time. Gróin managed to nuke quite a few, and even Sorvald was shooting arrows into their midst, even managing to kill the witch doctor. Another kill after that, and the shaman had had enough; he dispelled the area around the magic carpet, causing Sorvald to reappear and the carpet to plummet out of the sky. Then, of course, forty kobolds crowded around to get their boots in, including one that suck-punched him between the legs and knocked him down. The shaman, expending the last of his tricks (he managed to cast Protection from Good on himself early on, which saved his life), cast Poison on his hands, then turned himself into a (non-fire-breathing) chimera. One of his poison-ladened claws slashed into Sorvald, instantly dropping him.

Meanwhile, Craydos' hydra was cleaving through any creatures who got close. Gróin blasted a line of kobolds with a horn; Quetgar managed to take out most of the back piece of the map. Gróin, seeing his friend fall, dashed to his side; the flames wreathing his body flared, scorching the 40 kobolds clustered around his body, burning them to death! Within moments, the remaining kobolds were dead. The few that tried to flee were run down and slaughtered. Gróin quickly cast Neutralize Poison on Sorvald, bringing him to life; unfortunately, he didn't have time to cut out his flames, and Sorvald, at a single hit point, was killed once again. Gróin stepped back, allowing others to heal him; this time, he woke unburnt.

The third encounter, fortunately, was the same caravan of nomads; they had passed the forest, and decided to keep going, to shelter in some caves in the mountains, as their shaman predicted some nasty winter weather. Gróin invited them in for a meal, and was able to feed most of them with a spell. A little smooth talking later, and he made some new friends who would be willing to trade - 14 wagons with ten times that many fighters, not to mention all the civilians.

The six mile hex around the entrance to the Plane of Earth cleared, Gróin and friends headed north to the dwarven cities of Dundrende Klippe, and the capital Stromsloja. They spent a month selling treasure, gathering knowledge, and in Gróin's case, speaking with the clerics of Thor. He desired a miracle, in two parts: first, that the effects of Vigor be cast upon him permanently, and second, that he be granted an Orb of Voice Transference - that is, a linked pair of orbs that allow one person to speak to another, even at vast distances. The clerics, after conferring amongst themselves, concluded that the time and effort to ask for a miracle may be better used in speaking with the wizards of Mareten, as they had created similar orbs before.

Gróin lead the party south and east, through the pass, and eventually made it to Mareten (I rolled encounters, and apart from a few animals, there weren't any problems!); Craydos, eager to set eyes on the Book of Holding Llarm has been using, uses it to research a new spell, which I forgot to write down, somehow. However, his attempt is a success! While he was studying, Gróin continued selling treasure, eventually pawning it all off.

The magical treasure gained from the remorhaz and kobolds is as follows: 4 Crossbow Bolts, 4 Potions, 7 Scrolls (2 detect as evil), 3 Rings, 1 Rod, 1 Staff, 2 Wands, 5 Swords, 2 Shields, 1 Spear, 1 Cloak, and 3 Treasure Maps.

But that's not all! Long ago, Faufe, Llarm, and Clench were left in Slowhaven. Llarm has been researching spells, but Faufe rounded up some treasure and left to make a lot of money. Only three days into his trip, he's already met a hydra and a group of sea dragons; the hydra was killed, and the dragons (luckily!) were freaked out by what they thought was a trap, and fled. Hopefully, the rest of his trip will be more serene!

Meanwhile, Caranthir continued to work on his land, improving it and attracting more people. The XP below doesn't include Caranthir, nor does it list the XP he earned from taxes. Additionally, Caranthir's kingdom is ahead; it's at 6/1, aka Summerfest, aka Siathamh 1st.

Gróin's new kingdom has begun, as well, at least the exterior area. New dwarves are showing up to build forts and homes, even in the dead of winter.

  • XP from Encounters:
    • 3 Chimera (3900)
    • 1 wyvern (1140)
    • 16 remorhaz (36000)
    • 1 huge remorhaz (4800)
    • 272 kobolds (1360)
    • 28 leaders (196)
    • 8 sub-chieftains (80)
    • 1 very over-powerful witch (440)
    • 1 also too-powerful shaman (440)
    • 4 weasels (860)
    • 2 hunting dogs (30)
  • XP from treasure (which was all sold, and I'm not going to bother listing it all)
    • 326,217gp, weighing 328 5/6 stone
  • Total experience: 375,463 XP
  • XP per PC (Gróin, Quetgar, Sorvald, Craydos): 68,266
  • XP per Hench (Rhea, Gimli, Laurita): 34133
  • Cash per PC: 81554 gp and 25 copper
  • Additionally, the other items sold, which means:
    • Additional XP for Gróin, Sorvald, and Craydos: 22,022
    • Additional CP for Laurita, Rhea, and Gimli: 11,011
    • Additional cash for Gróin, Sorvald, and Craydos: 37533 and 33 copper (plus one more copper up for grabs)

Time is a little screwy right now. Rig, Llarm, and Clench are currently sitting at 12/24 of 6638, right after everyone got back from the Pointless Tower; Caranthir's kingdom just hit 6/1 of 6639, while Caranthir, Elenora, Luce, and his troops are waiting at 5/1 to start clearing some more land. Gróin and Laurita, Rhea and Gimli, Quetgar (and Zarc, though he's holding the fort elsewhere), Sorvald, and Craydos are parked in Slowhaven at 4/23, and Faufe is nearly a year behind, at 8/20 of 6638! Hopefully, everyone can synchronize in the next week or so.

To help with that, I'm going to start putting together an online kingdom-tracker, because there are a lot of numbers to crunch, and sometimes things like natural events play a part, but it's a huge pain to do all the kingdom stuff every week and ask everyone else to wait around. Automating it should make things go a lot faster.

Friday, February 23, 2018

You Got Worms

Dara 24 - A'chiad 23; next holiday, Dragonning, 3/25.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Elenora and Luce each had a birthday (1/14 and 1/18, respectively)

Meanwhile, Caranthir and Quetgar headed south, hoping to find some lizardmen to join their ranks. They moved from village to village, putting out the call, and managed to get a good few creatures to join up. Their trek back was uneventful as well, as they took a boat up the river. Luckily, the river is deep enough and flows well enough that there is little ice build-up. The final leg of their journey, they ran into a group of six dwarves and humans: a woman named Whispering Mouse, who seemed to have a pet tiger beetle that followed her around; Dolmen Rockharvest and Ori Barrelgut, both dwarves, and the only males in the party; and Ingeborg Månsson, Anna Patterson, and Berit Eriksson, who appear to be priestesses. Whispering Mouse told Caranthir that they were a party of emissaries from the dwarven realm, hoping to make peaceful contact with the new kingdom starting nearby. The group tagged along with Caranthir until they reached the base. Three days later, the second party with Gróin arrived, which gave Caranthir time to plan the first festival for his kingdom.

The journey for Gróin, Laurita, Gimli, and Sorvald was rather more eventful than Caranthir's trip. First, they ran into a caravan of 40 wagons - a group of traveling nomads, heading for the shelter of the arboreal forest to the east. They were interrupted one night by a remorhaz attack; they scared one, but the rest left when they realized their food had wings. Just outside the City of the Northern People, they waylaid a group of 9 thogrin, and nuked the lot of them, as is custom. They looted the corpses, and continued on.

In the city, Sorvald met with the leader of the local Thieves' Guild, who surprised him with his joviality. "So ya want to start a guild of your own, eh? Shoor! I got a few henchmen I could loan out, yah. How many do you want - aboot 10 do ya fine, eh?" Sorvald declined, as he was only information gathering, but left on good terms.

Gimli, meanwhile, looked for various troops to fill the new castle with. After a few weeks of looking, he managed to piece together quite the army; finally, it was time to return. They blasted through a msall group of skeletons without a problem, and waltzed on... and that's when disaster struck, in the form of not one, not two, but three purple worms. Luckily, they saw the worms from a good distance. Gróin immediately took to the air... and suddenly realized that the swordsmen and crossbowmen behind him were, unfortunately, land-bound, and soon to be worm food! He flew forward, and carpet-bombed the worms. Well, earth-bombed from his carpet, anyway. When the worms were in range, the crossbowmen took turns firing through the holes in the wall Gróin built. Just as the fight was concluding, a skinscribe stepped out of the swirling snow, lobbed a fireball at the worms, and introduced himself.

Gróin took an immediate liking to Craydos Silverskin; as Gold Skinscribe, he was lawful, and there were scant few lawful beings for the poor dwarf to talk with. Craydos, meanwhile, carefully wrote down all the information Gróin shared. As it turns out, Craydos is a Seeker! Until recently, he helped lead a small group of hermits in the northern mountains, scribing scrolls and gathering information from the heights of a mountain. He had heard about a group of adventurers who had come across some items of great knowledge and importance, and hoped to get a good look at them. Unfortunately, the Book of Holding was with Llarm.

Speaking of Llarm, he was holed up in Slowhaven, researching spells. His first spell, Dragonform, was an unmitigated disaster, but the second spell, Blue Dragon Breath, succeeds, and likely blows out a window. Luckily, the inn he was staying at has good insurance. You have to, with wizards around!

Meanwhile (well, I say meanwhile; this actually is a bit behind time), Faufe purchased a small troop transport, named the "Total Bullship," a retired military vessel (it used to be the "HMS BS"). He loaded it with merchandise (and got a pretty good deal), sailors, and the troops he hired, and headed south the 3rd week of Ochdamh, around day 23, hoping to reach Cliffport by the end of the week.

As we closed last time, Gróin's team (only 3 days from the new city) ran into a trio of chimeras...

The magical items discovered include: a Potion of Plant Control (on the thoghrin), plus 3 potions, 5 swords, 1 war hammer, 3 crossbow bolts, and two scrolls.

  • 1,000 Copper
  • 1,000 Silver
  • 1,000 Gold
  • 2,000 Platinum
  • 3,577 gp from selling:
    • 1 Glass trinkets (120 gp - sold)
    • 1 hematite (10 gp - sold)
    • 1 obsidian (10 gp - sold)
    • 1 porcelain trinkets (500 gp - sold)
    • 1 turquoise (25 gp - sold)
    • 1 wrought copper trinkets (90 gp - sold)
    • 1 crystal geode (2,000 gp - sold)
    • 1 ruby (1,000 gp - sold)
  • 112,600 gp yet to sell, to be split between Gróin, Laurita, Gimli, Sorvald, and Craydos:
    • 1 topaz (500 gp)
    • 1 crystal geode (2,000 gp)
    • 1 flawless diamond (4,000 gp)
    • 1 roll of silk (400 gp, 4 stone)
    • 20 ingots of precious metals (6,000 gp, 40 stone)
    • 34 typical fur capes (3,400gp, 34 stone)
    • 3 amethyst cylinder seals depicting religious scenes (3,600 gp)
    • 3 opal cameo portraits and intaglio erotic tableaux (2,400 gp)
    • 11 alabaster and jet game pieces with jeweled eyes (7,700 gp)
    • 103 jade carvings of heroes, monsters, and gods (20,600 gp)
    • 3 platinum reliquaries with crystal panes (3,000 gp)
    • 4 platinum reliquaries with crystal panes (28,000 gp)
    • 1 Platinum studded with diamond regalia (3,000 gp)
    • 1 ruby regalia (5,000 gp)
    • 1 Gold studded with topaz regalia (6,000 gp)
    • 1 jacinth regalia (6,000 gp)
    • 1 jacinth regalia (11,000 gp)
  • Experience from Encounters:
    • 40-wagon caravan (peaceful)
    • 8 remorhaz (1 was panicked, 7 escaped: 2250)
    • 9 thogrin (720)
    • 10 skeletons (130)
    • 3 purple worms (12,600)
  • Experience for Gróin, Laurita, Gimli, Sorvald: 6,787
  • Experience for Gróin, Laurita, Gimli, Sorvald, Craydos (not counting unsold treasure): 12,600
  • Total experience for Caranthir and Quetgar: 0
  • Total experience for Gróin and Sorvald: 5412
  • Total experience for Laurita and Gimli: 2706
  • Total experience for Craydos: 3150

Additional experience: once a stronghold is complete, the builder receives 1 XP per 2 gp spent on it. This XP is lost if the stronghold is ever lost. Spell research also gains XP, if the research succeeds: the cost of the spell and extra components, divided by the number of months of research (min. 1), minus your gp threshold, multiplied by the number of months of research (again, min. 1). What, you expected magic to be straightforward?

As a final additional note: as of this adventure, the starting XP (for a new character) is 131,000 XP and 16,000gp. Retired characters and starting a new one will net you 20,000 XP, plus whatever gold you've "wasted", and whatever gold and stuff you're willing to dole out.

Friday, February 16, 2018

Settling Down

Dara 15-24; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

Sorvald, meanwhile, was back at the tower. While everyone else was leaning of dead gods and fighting various creatures, he was whiling away his time lifting items from low-level mages as they wandered past. He managed to swipe 18 +1 arrows, 1500 silver pieces, and 3 sardonyx worth 225. After two days of boredom, he received a rather garbled message from Quetgar - the party was in Mareten! Sighing, he went upstairs to talk with the mages, and managed to find someone who was willing to teleport him, his friendly lizardman, and the carts to Mareten. Luckily, he made it in one piece - and where he was supposed to be, too! On his way inside, he met a strange fellow who called him by name, and handed him a coin - silver on one side, electrum on the other (as it turned out, that man was Loki, keeping an eye on the party; the coin would grant Sorvald either +5 or -5 to all his actions for the rest of the day).

While Quetgar sent a message, the others worked on finding what items they had gathered. Apart from a ring and a staff, the items were:

  • Potion of Gaseous Form
  • Oil of Slipperiness (Sorvald grabbed it)
  • Potion of Undead Control
  • Potion of Water Breathing
  • 2 Potions of ESP
  • Potion of Extra-Healing (Caranthir took it)
  • Potion of Flying (Caranthir took it)
  • Potion of Healing
  • Potion of Healing (Caranthir took it)
  • Scroll of Ward against Elementals
  • Scroll of Ward against Lycanthropes
  • Scroll of Ward against Undead
  • Scroll of Divine Spells (Written in Elven): Protection from Evil* (1st lvl), Create Water (4th lvl)
  • Scroll of Divine Spells (Written in Elven): Purify Food and Water (1st lvl), Augury (2nd lvl)
  • Scroll of Arcane Spells (Written in Dwarven): Confusion (4th lvl), Ventriloquism (1st lvl)
  • Scroll of Arcane Spells (Written in Elven): Charm Monster (4th lvl)
  • Scroll of Divine Spells (Written in Common): Hold Person (2nd lvl), Protection from Evil* (1st lvl), Bless* (2nd lvl)
  • Scroll of Divine Spells (Written in Elven): Resist Cold (1st lvl), Delay Poison (2nd lvl), Cure Light Wounds* (1st lvl)
  • Three treasure maps
  • Ring of Invisibility
  • Ring of Invisibility
  • Ring of Protection +2
  • Ring of Command Human
  • Rod of Cancellation
  • Staff of Healing
  • Wand of Fear
  • Wand of Device Negation
  • Wand of Illusion
  • Boots of Levitation
  • Cube of Frost Resistance
  • Elven Cloak
  • Helm of Teleportation
  • Apparatus of the Crab
  • Necklace of Adaptation
  • Sword +1
  • Sword +1, +3 versus undead
  • Sword +2
  • Sword +3
  • Sling +1
  • Spear +1
  • Axe +2
  • Leather Armor +3
  • Plate Armor +2
  • Plate Armor +3
  • Shield +1
  • Shield +3
  • Arrows +2 (Quantity: 6)
  • Crossbow Bolts +1 (Quantity: 7)
  • Crossbow Bolts +3 (Quantity: 4)

Additionally, they tested the god's shoes, which appear to be boots of speed, yet cause no tiredness from walking; they also seem to prevent missteps. The staff, when Elenora tested it, caused a great glowing angel to appear in the sky; she could control it, but it didn't seem to do any healing. They decided to wait until they were out of town to do any more testing. Caranthir ordered room service, then started working on getting some funds together, by selling swords and so forth.

The group split up, one (with Caranthir) to look for treasure, and one (with Quetgar) to check on his hideout. Quetgar had no trouble getting there, and found his base cleared and clean. He paid his henchman, and named his golem Zud.

Caranthir caused a little consternation by transforming into a dragon, but managed to make it to a pirate treasure: a set of +4 bracers, and a cube of force. Flying on, they came to the Airwalker Tower; deciding to forgo a show of force, Caranthir, Rhea, Elanora, Luce, Gróin, Laurita, and Mor Gibs met with Brother Bartimaeus, leader of the Airwalkers.

He seemed to know why they were there, and did not stop them when they attempted to destroy the stone. They found the stone was light as a feather, but unaffected by gravity. Gróin Communed with Thor; busy as he was, it took a while, but eventually, Gróin was able to ask, "Will the airwalkers lose their powers if the stone is destroyed?"

The answer came back: No. Luce, holding the stone, attempted to leave, and the stone shattered into dust, and vanished. The first scale was destroyed!

Caranthir wondered aloud if perhaps the good Brother was more than he seemed. With a wink, Bartimaeus shapeshifted into that of a bronze dragon, and back again. He bid them farewell, as the team flew to meet the others. They passed a few creatures, but nothing that gave them so much as a fight.

Caranthir chose a plot of ground north of the Winter Fae for his domain, and began at once planning and clearing ground. The party cleared out a small team of bugbears, as well as a barrow full of three wights; however, Caranthir found a small cave, home to four gold dragons who were not terribly pleased to have him nearby. Eventually, a diplomatic solution was reached, and the dragons agreed to leave Caranthir alone.

The team also found a few more magical items and treasure, among them a Scroll of Ward against Lycanthropes, some +1 Ring Mail armor, a potion, a ring, a sword, a Scroll of Ward against Magic, and a Scroll of Ward against Undead.

Finally, the land was surveyed to be worth 7gp per family; the entire 24 mile hex was claimed as Caranthir's land (6 6-mile hexes), and as such requires a fortress worth 480,000 gp to protect the area. 50 mercenaries, a level 1 fighter, and a level 3 fighter volunteered to join them.

  • XP from Encounters:
    • 307 brigands (passed)
    • 6 pegasus (passed)
    • 13 Hippogriphs (fled)
    • 1 Wyvern (fled)
    • 4 purple worms (ran away)
    • 4 Gold Dragons (peaceful... so far)
    • 7 bugbears (455)
    • 3 wights (240)
  • XP from Treasure:
    • 2,000 Electrum (1,000 gp)
    • 2 barrels of fine spirits or liquor (400gp, 32 stone)
    • 8 crates of armor and weapons, (1800gp, 80 stone)
    • 6 crates of glassware (1200gp, 30 stone)
    • 9 crates of monster parts (2700gp, 45 stone)
    • 2 sets of engraved teeth (140gp)
    • 6 glass eyes (360gp)
    • 13 bone fetishes and figurines (247gp)
    • 1 bronze trinket (30 gp)
    • 1 Glass trinket (130 gp)
  • Total XP: 1695
  • Additional XP once items are sold: 7007 (187 stone)
  • XP per PC: 161
  • XP per Henchthing: 81

Friday, February 9, 2018

The Pointless Tower: Death of a God

Dara 13-15; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

Last we left them, the party was on the third level - a swampland. They explored a bit, and dealt with a Kelpie (a horse-like water creature). Then, they ran into nine lizardmen, camped on one of the larger islands. Quetgar was welcomed with open arms, and the rest of the party by association. Quetgar (and the others that spoke Thrassian) knew one thing for certain: these lizardmen were redneck! Their accent had such a twang in it, banjos were unnecessary. They spat into the swamp, had a boat up on blocks in their front yard, drank gray liquid-analogue they called "Swampshine" from a jug, and called each other the Thrassian equivalent of Jimmy-Bob, Mary-Beth, and Bubba. They even brought out instruments and gave a rousing performance of "Mama done raised me good" and "Muh Boat Sank When I Ran Over Muh Pet Gator," which Quetgar was kind enough not to translate. Quetgar thought it was real down home, while everyone else just tried not to lose their lunch when Mama grinned. Mama... was not a looker.

In friendly territory, the group decided to rest; Gróin built a wooden hut, and they slept in relative peace. The next... well, morning is a strong word; the light never really changed much from "darkish" to "grayish". After some friendly warnings, they left the lizardmen to continue on.

Past the lizardmen camp was the old lizardmen camp, complete with sunken boats, followed by a marshy dam. A few of the group picked up leeches, and had to smash the ugly things. A cloud of Stirge ("Skeeters") on the following island were dealt with handily by Caranthir's freezing breath. However, the black pudding that slithered out of the water was much harder to deal with. Caranthir ferried everyone to the next island as Gróin and his priestess burned the slimy thing to dust.

The next island had a large hut on it, and inside the hut were six Greater Thrassians and a Hag. After some negotiations, they began a pitched battle, which (of course) resulted in the deaths of the lizardmen and hag. The building cleared, they continued across a flat bridge to the final island. As the last of them crossed, the bridge was pulled back, and sank into the swamp...

A man leaned against a boat, smoking a long pipe; an elf, in fact. As he applauded, Caranthir (in Draconic) addressed him. The elf responded with a formal greeting, and greeted each of the party in turn, in their own native language. "You fight well! And hardly a smudge on the lot of you - well, at least the dwarf. The rest of you may need a bit of a shower!"

And with those words, a breeze kicked up, and tepid water rained down from the nearby trees, drenching them. The elf nearly fell over laughing. Finally, wiping a tear from his eye, he sighed. "Ah, but you've come to hear my story, no doubt. I am Manannán, Trickster God of the Elves and Gnomes," he said with a bow. "Loki, a rapscallion if ever I know one, hurled an uncouth creature into my realm. It seemed to keep to itself, but finally, I realized the Fair Folk had all but vanished from the swamps. I cursed the day I let the creature live, but in the time I lay idle, it grew stronger. I doubted I could best it in single combat, so I offered it a deal. It had eaten or driven off most of my followers here, so I suggested it find a greater host, and sent it east, to the towns of men. They like killing things over there, I'm sure it all worked out just fine."

For a moment, the trickster looked almost sad. "I know it spread wrath and ruin, for that is what it spread here, but I was not strong enough, and though I raised an army of the fallen, something tells me it would have turned them against me. Oh, which reminds me, there was supposed to be some sort of battle! Hold on a moment."

Green mists flowed across the bog, as a form stepped out of the swampy water... it was draped in kelp and swamp-weeds, though its form was familiar - a Mummy! A... swamp mummy? Laurita Gomez stepped forward, brandishing her holy item, and yelled, "Begone!" as holy light flowed from her grasp. The mummy raised its arms to shield itself from the light, and slowly sank back into the mire from which it came.

Manannán cheered. "Thank goodness that's over with. Well, I'm off!" He flipped his boat over, climbed into it, and sailed into the mists, leaving behind a small stoppered vial of faintly-glowing red liquid. One of the trees bent into a staircase, and so the party climbed...

The top of the stair was stone; after exiting some sort of entry area, the party came upon the withered husk of a great copper dragon, pressed against a wall, its head covered by its decaying claws. Its hide was covered in crude, cruel, and inflammatory words of a very anti-dragon nature. Even non-dragons found the words offensive, and Caranthir was incensed. Gróin, at Caranthir's insistence, Spoke with Dead. The dragon's voice issued forth immediately, groaning and crying out. Caranthir asked, "What happened to you?" and the creature answered, "Killed, by the great darkness!" Caranthir asked, "Do you want to be resurrected?" and the dragon's corpse actually shuddered. The party could hear the bones shaking and the creature's voicebox tearing as it screamed, "NO NO NO NO NO NO!!" over and over again. Finally, Caranthir asked if the creature that killed it could be defeated, and it answered, "No, flee, FLEE!"

A little unsettled by what could make a venerable dragon terrified, even after death, the party continued on. The passage to the right seemed to be blocked off with towering green crystals that ran ceiling to floor; a small alcove contained a few copper coins, and a single lightning-bolt shaped wand. In the passage to the left, a few heard a dripping sound, but couldn't place the source. They found a blocked door in a chamber, and Caranthir immediately removed the board blocked it. Then, realizing how that could go terribly wrong, he quickly replaced it. Looking through the wood, he saw only stone behind it. Whew.

Next was a stairwell; the Fury, Gimli, was sent to explore, but came back in a moment - it was blocked at the bottom. Then came a room, with a stone golem with green eyes inside... and a forcefield of some kind, blocking the path. The golem was quickly dealt with, and the forcefield dropped as the golem's eyes shattered. Then, a fighter, who was quickly killed; the shield he was holding broke into dust, and the next forcefield dropped. However, a few seconds later, the man's body rose again as a zombie!

Finishing off the creature a second time, the party continued on. In the third room was... darkness. After contemplating how to find what was in the room, Gróin cast Continual Light... which cancelled out the Continual Darkness spell. The room was otherwise empty. The fourth room contained nothing but a single, small cube - a cube of force! Quetgar happily picked it up, but as soon as the cube reached the doorway, it shattered. The fifth room contained a staff, and as soon as the party entered the room, they felt themselves become the target of a Bane curse. Oddly, there was no more forcefield; the party looked at the next room, which contained great gears behind thick glass, and a single steel pole, with wires running to the wall. The last room's door was filled with a dazzling disintegration field. It was impassable, even with a protection spell, as there was a stone wall just behind it.

Gibs fired the wand at the metal pole, and lightning arced to the tip. Lights flickered, and the gears began to move.

Just beyond the seven rooms was another stairway, blocked again; another set of massive doors, and leading into (presumably) the inner room, a pair of doors with seven runes. Yet another blocked stairway, then several rooms that were empty, or filled with... strange things. One held a man, eating the rotting corpses from a pile of bodies; another held four men, who stared at the group with empty eyes, then attacked. The four men, once slain, rose again as zombies. The eating man, Caranthir slew, and he rasped, "Thank you..." as he died.

Finally, they returned to the last two puzzles. Gróin, remarking that perhaps the room was a puzzle like the light/dark room, cast Bless; the staff cracked in two, and the Bane curse was lifted. And, with that, the final puzzle finished itself; the disintegration field vanished, and the stone door behind it slid into the wall, leaving only some musty old books of little value. Likewise, the final two runes on the door went out, and it was easily pushed open.

Looking into the main room, the party finally realized what this building was - a cathedral! The main chapel was filled with broken things - broken pews, broken glass, and broken people. Bones are strew across the floor. At the center of the floor, a sunken depression was filled with dark blood. At the end of the room was a large altar, and a man, slumped over it, his hands hanging down as blood dripped off his fingers. His eyes were wide and unblinking. As the party entered, he suddenly jerked upright like a marionette on a string, burst into an impossibly loud laugh, and began to babble, "He told me... He promised me... power! Wealth! Wine, women, and song! HAHAHA! But he lied Lied LIED! TRICKERY! Foolish mortal, FOOLISH MORTAL! Death, death, and blood on my hands," as he looked down at them. "I lead them, I brought them, I called them and they came, and death, DEATH is what they have now! And I have naught but ETERNAL TORMENT! Power, oh yes, wealth, certainly, but CURSED I am to live here! ETERNAL SUFFERING! And you," he cried, pointing at the party, each member in turn, "You come here, for power, for wealth, but at what COST!"

He looked towards the sky, pointing up, and screamed, "I bring no more sacrifices!" then at the party, "FLEE, OR FACE ETERNAL TORMENT!"

And with that, he fired a lightning bolt from his hand. The others attacked, quickly killing him, as he slapped ineffectually against their armor. He dropped a fireball, then was brought down. He body quickly burst into flame, and was burned to ash... then rose again, stepping out of the blood in the middle of the floor! The others quickly fired all they had at him, as he fired fireballs at them (even after he had been hit!). Gróin cast Bless on the altar as Rig tossed Holy Water onto it. The man suddenly dropped to his knees, sobbing, as the power of the altar lessened its hold on him. "I'm sorry... I'm sorry... please... I'm so sorry," he cried, his tears mixing with the blood pooling around him. Gróin, realizing what that may mean, nodded toward him, and Laurita stepped forward. She prayed, and with her hand on his head, asked if he was truly repentant; the man nodded, miserably. She intoned a spell of forgiveness - Atonement - and immediately, the blood from the pool flowed away from him. He stood, a new light in his eyes... and then immediately flash-burned to ash.

The other explored, finding two rooms filled with gold , gems, and magical treasure. Gróin and the others scooped up the magical stuff, and sent Gimli to see what was in the third room. He returned, nonplussed, and mentioned that it was wet, and there was some scroll hanging on the wall.

Rig, Caranthir, Rhea, Elenora, Gróin, Laurita, and Quetgar crowded into the small room. Quetgar felt a drip of something cold hit his cheek (and, oddly, felt himself heal slightly). He looked up... and froze. Above them was a man, a young man, dressed in simple garb, wearing winged shoes, with an oak staff strapped to his arm. Hooks embedded in his flesh held him to the ceiling, as pinkish blood dripped from the hole in his chest where his heart used to be. It was his blood that was feeding the altar. And not just any blood. The blood of a god. This, then, was the Neutral god of Mareten, Viatoremus, the god of tricks, travelling, and treasure. What's more... that meant that the party was, at that moment, standing where someone had killed a god. This was once the neutral god of what is arguably the most powerful trio of gods in Mor-Thir, and he is dead. Not temporarily vanquished, not banished, not returned to the eternal plane, but DEAD. The party made a collective fear check at -20 and, of course, failed horribly.

Once they collected themselves, Caranthir realized what the vials contained - blood, from each of the gods (yes, Loki claimed it was his tears, but he's a trickster, what do you expect?). He had the party dump the vials into the flowing blood, and a moment later, they heard a CRACK as the altar split in two. Suddenly, the oppressive atmosphere was gone.

Caranthir saw the scroll Gimli had mentioned, and looked over it... and with that, he felt the compulsion to read it:

The Prophecy is Read, and woe to he, whose lips its foul words cross
But harken still, despite evil chill, for these words may stem your loss.
The Spirit of Doom to Mor-Thir comes, full power does it possess
In the scales of lore, it's power restored, no end in sight... unless...

The Protector of Hills defeated must fall, the Shield's bearer must die
The Revoker of Darkness must be bathed in light, and down the Weightless must fly
The Bringer of Undeath need be Blessed,
    and the Gatherer meet equal force
'Til alone at the end, the Cleanser will fail,
    and our warriors return to the Source

He continued reading, but the dark words that followed, no one understood. His lips began to blacked, and suddenly, he found himself, and the party, standing in the Street of the Gods.

Meanwhile... Midnight, Noona, Gimli, and Gibs were left staring at the treasure. Gimli and Gibs grabbed a bunch of gems and jewelry, then headed into the third room. As Gibs realized, and dealt with, the fact that he was standing in a room where a god had been killed... Gimli stole the god's shoes. And, in attempting to grab his staff, pulled the god from his hooks, and onto the floor. Placing his foot in the god's armpit, Gimli gave a good yank on the staff, and released it from its bindings. Gibs stared, open-mouthed. Gimli then pulled the scroll from the wall, and in turning it over, started to read it, with the same effect. Soon, Midnight, Noona, Gibs, and the confused Gimli were standing on the Street of the Gods as well. They turned to see the building behind them - the final building on the Chaotic end of the Street. It fell inward on itself, falling to dust, and leaving naught but a blackened slab.

Realizing this could be a bad place to stay, the party quickly left the Street, and found an expensive (and secure) inn to rest at. Along the way, they kept catching glances of red, black, and blue faces staring at them out of lampposts, or an elf with a long pipe winking at them, or a man dressed in a green-and-gold suit doffing his hat to them. Finally, they were able to rest. Quetgar stacked all the room's contents against the door, and slept fully dressed; Caranthir dumped all his treasure out on the floor, and slept on top of it.

Unfortunately, the treasure (at least half a million in gold, even platinum) was gone; scrying on it only showed foul creatures and horrible landscapes. Luckily, Gimli and Gibs managed to rescue a fair amount of stuff...

  • XP from Encounters: 22,686
    • 1 Kelpie (65)
    • 4 Leech, Giant (2280)
    • 8 Stirge (104)
    • 1 Black pudding (1,550)
    • 6 Lizardman, Greater (840)
    • 1 Hag (3100)
    • 1 Mummy Lord (4200)
    • 1 stone golem (3900)
    • 1 lvl 14 fighter (3800)
    • 5 zombies (133)
    • 4 cursed fighters (104)
    • 1 cursed eater (10)
    • 1 cursed, powered man (2600)
  • XP from Treasure (once sold): 85,550
    • 36 jade carvings gods (7,200 gp)
    • 3 amethyst cylinder seals depicting religious scenes (3,600 gp)
    • 2 alexandrite (1,000 gp)
    • 1 sunset amethyst (750 gp)
    • 1 opal regalia (1,000 gp)
    • 1 diamond (1,000 gp)
    • 1 baroque pearl (2,000 gp)
    • 1 Black pearl (2,000 gp)
    • 1 amber regalia (2,000 gp)
    • 1 opal regalia (4,000 gp)
    • 2 flawless diamond (8,000 gp)
    • 1 amber regalia (7,000 gp)
    • 1 ruby regalia (7,000 gp)
    • 1 emerald (8,000 gp)
    • 5 platinum reliquaries with crystal panes (22,000gp)
    • 1 Gold studded with topaz regalia (9,000 gp)
  • Total XP: 108236
  • XP per PC: 13530
  • XP per Henchbeing: 6765

Oh right, magical treasure! The party collected: 10 Potions, a Scroll of Ward against Elementals, a Scroll of Ward against Lycanthropes, a Scroll of Ward against Undead, 6 other scrolls, 3 Treasure Maps, 5 Rings, 1 Rod, 2 Staffs, 3 Wands, a Cube, a pair of Boots, a Cloak, a Helm, a Barrel, a Necklace, 4 Swords, 1 Sling, 1 Spear, 1 Axe, 1 Leather Armor, 2 Plate Armor, 2 Shields, 6 Arrows, 7 Crossbow Bolts, and a second set of 4 Crossbow Bolts. Oh, and a staff and a set of shoes from a god. You know, the usual.

Wednesday, January 31, 2018

The Pointless Tower: Not Very Towerlike

Dara 13; next holiday, Darkest Day, Dara 35.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker

The party was lead by the Winter Princess to the secret opening of the Pointless Tower...

Legend has it that a man wanted to open what was then the Wild Tower; knowing great riches existed within, he figured it was a safe bet to make a deal with the Fae (or, possibly, the Gnomes). With their assistance, he indeed gained access to the tower. However, something went wrong; the Gnomes (or was it the Fae?) betrayed him, and locked him inside the tower, enchanting it so no one could rescue him. It is his laughter and screams you can hear, carried on the breeze, at the top of the tower.

As the Princess opened the magically hidden door, the party stepped into the hallway. In a moment, they were staring into a strange forest; they could see the forest stretching out in front of them, and could easily make out the trails and meadows within. Behind them, however, the door they walked through was nothing but a stone wall...

Sheltered under a stand of trees was a plaque, moss growing in the letters; or... perhaps making up the letters? The sign seemed to be discernable in any language, and read: "Before you lies tainted ground, tread by the Spirit, the Dark Soul, the Betrayer. Enter at your peril, for there is no return until the prophecy has been read."

The party started down the left path, heading into an area filled with dead ends. Investigating each dead end resulted in finding some mundane armor, cleaned and repaired; a Treant named Brushbeard, who seemed very confused; and Cla and his three friends (family, actually), all kindly brownies. Neither Brushbeard nor Cla were able to shed much light on the forest, though they both mentioned that it was not what it appeared.

Around a corner - warned by the brownies - they found a patch of stinging nettles. Rig attempted to investigate, and caught a slightly painful blast of nettles to the face! One potion of Command Plant later, and the path was cleared. Not long afterward, four dire wolves felt the sting of the party's blades (and claws, and teeth...). The party emerged into a glade, where four pools of water, surrounded by moss and clover, bubbled gently. Gróin, suspicious, walked up to poke the pond, and was rewarded with an explosion of movement - the clover reached up, bundles of tendrils tearing and pulling at him! He jumped back, and the others joined him in beating the strange pond-monsters back to dust. When the last one curled up dead, the brush to the right unfolded, revealing a wide plain. More brush moved, and the third meadow was revealed - and battle was once again joined! Three Arane began by trying to capture the party, as Spellwoods began creating grassy monsters!

By sheer luck, the third, more powerful Arane was interrupted in her spellcasting. As the spiders were dealt with, so were the feral trees, and soon the area was again quiet. The party explored the third branch, and eventually returned to follow the newest opening, to the south. After walking in relative peace, they came upon a great pond. Caranthir, in dragon form, began flying across it, but realized his reflection was laughing at him! The reflection grew and grew, until his eye filled the entire pond, which then bubbled up into an enormous mound... and began to shrink, and shrink, until it was small, and round, and plopped into the face of a strange creature rolling on the ground laughing.

Coyote, property of Gunnerkrigg Court by Tom Siddell

The creature, its tongue lolling out of its mouth as it laughed uproariously, crowed, "Oh ho! Hoo hoo! Ahhhahaha! Fooled! Oh dear! Oh my! Such foolish mortals!"

Finally, he finished laughing, and challenged one of the party to a fight. "Oh! Oh yes! A battle! Hooray! It's been so long since anyone fought me! Let me see... I shall be a tree! With rocks for teeth! And the rivers of the world will be my blood!"

Caranthir, sighing, prepared to face the strange animal... until he suddenly found himself staring up, a small, fluffy, dragon-tailed kitten! The being once again collapsed into a writhing puddle of giggles and guffaws, much to Caranthir's irritation. The animal laughed so hard, his mouth opening so wide, he suddenly flipped inside out! Luckily, the inside seemed to be about the same as the outside. He spit out his eyes, replaced them in his face, and winked. "Storytime! About me, of course."

He began his tale: "One lovely century, I was strolling through my woods - they're all mine, you know - and I saw a nasty spirit thing. He was happy to see me - everyone is happy to see me, of course - and asked if I wanted to become overwhelmingly wealthy and powerful. How I laughed! I already own all the gold in the world. I keep it in other people's pockets! And the trees are my bones, and the stones my teeth! What other power is there? Well, he was very upset with me. He hissed and shouted, but I just winked at him, because I was the moon."

Thoughtfully, he added, "I'm always the moon, of course."

"But he wanted to stay in my woods, and he was eating all my children, so I barked at him. He grew angry, so I picked him up and put him on a mountain, but then he was too big, so I had to travel there myself and make sure he was the right size. Oh! But let me tell you about the time I was a dead goose! No? Some other time, then! Oh, but before you go, I have a gift for you!"

He tossed a small flask onto the ground. The liquid within is black, red, blue, and white, much as the Coyote (for, indeed, that is who he was - the trickster god of the forests!) is; shaking the fluid causes the colors to swirl, but never mix. It's vaguely unsettling, and the party had the strangest feeling they were being taken advantage of, but abandoning their gift seemed... imprudent. Coyote bowed, motioning to the twisting staircase.

As the party climbed, the sky turned to walls, then to stone, and finally, to the top of a mountain! They could see a few nearby peaks, and a twisting set of stairs leading peak to peak. They could see a few problems, not the least of which was a crowd of four stone giants, nudging each other and hefting huge stones. Caranthir tested to see if he could fly over the chasms - no such luck. A powerful downdraft threatened to suck him into the void below. The party was forced to cross carefully, avoiding the thrown rocks. Of course, it's always nice to have a sapper along; each broken path and rickety plank was replaced with a sturdy wooden tunnel-bridge, much to the annoyance of the giants. After quickly tearing through a series of gargoyles, the party reached a safe spot. Only one giant managed to hit anyone before Caranthir reached them; his armored hide blocked many of their blows, but a few got through. Finally, the giants were dead.

Past the giants, the party were surprised by two huge, grey-skinned worms, which they defeated handily. The two stone giants they faced met a similar fate, though they were much harder to hit, with their powerful stone skin.

Winding around the mountain, the party finally crested the top, to find a man seated on a golden throne. The man tossed the chalice of wine he was drinking over the edge, and greeted them with open arms. "Friends! I thought you'd never make it! After my dear friend, that old deceiver Coyote, told me you were on your way, I was simply delighted! Why, I've even prepared a welcome gift for you!"

And with that, he suddenly turned into a very large giant. A frost giant, of course. The party attacked quickly, and though Loki cheated once or twice, they eventually brought him down. When defeated, Loki changed back into the form of a man, laughing. "Such fun! Oh, your faces! If only you could see them - you look like this!"

His face changes into a row of faces, perfect duplicates of each of the party's, except each face has crossed eyes, its tongue stuck out, or some other goofy expression of fear. "Ah, but perhaps you'd like to hear my part of the tale! As I'm sure Coyote told you, a dark creature attempted to live in his woods, and he most graciously carried the hideous thing here. The creature offered me a deal - power, wealth, anything I'd like, in return for my assistance, and the ability to live in these lands. I, of course, refused; I needed my followers, and he seemed intent on eating them. We fought, and thankful was I that he had little time to rest since Coyote brought him; the battle was difficult, even for one such as myself. I'll tell you, by the time we were through, I was quite Thor!"

"I booted the foul thing from my mountains, into... into... into the lands of the elves!" Loki guffaws, unable to continue. "Oh! Their faces! Such a terror! Oh, me!" With a wink, he tosses a small vial to you. It contains a glistening liquid. Loki bows, and announces, "My tears! I have only cried thrice, so those tears are certainly worth a fortune! But now, I am afraid you have somewhere else to be. Up, up and away!"

The earth surged beneath their feet, flinging them into the air. Instinctively, they braced themselves for impact with the invisible ceiling, but instead, they found themselves falling onto soft, grassy earth...

  • XP from Encounters:
    • 4 brownies (peaceful)
    • 1 Treant (peaceful)
    • 4 dire wolves (140)
    • 5 Cloverfield (325)
    • 2 normal Arane (2140)
    • 1 magic-wielding Arane (1570)
    • 4 Spellwood (3280)
    • 1 4HD bat swarm (peacefully spoken with)
    • 1 Coyote (survived)
    • 3 gargoyles (405)
    • 4 stone giants (2800)
    • 2 Caecilian (570)
    • 2 stone golem (7800)
    • 1 Loki (as a huge, tricky Frost Giant) (1700)
  • XP from treasure: N/A (oddly, usually the creatures carry or horde things)
  • Total XP: 19030
  • XP per PC: 2537
  • XP per Henchbeing: 1269