Friday, June 1, 2018

Agents of SHIELD... Breaking.

Ochdamh 21-22, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

On a roll with the scale-destroying business, the party decided to next go to Mareten, and see the king about his shield. After teleporting to the gate, passing through, then teleporting to Slowhaven, the party waited until they could receive an audience with the ruler of Mareten.

After a bit of negotiation, Caranthir was able to convince the king that they had, indeed destroyed the scales, and were intent on finishing their quest. They king's spies had already reported on the other scales' destruction (though he hadn't yet heard of the Scale of Darkness being destroyed), and the truthful verification put him at ease. He recommended the party meet him later that evening to discuss the particulars. After a bit of shopping, the party returned to the address indicated, and found themselves in the king's private entertainment chamber. After a light supper, the king got down to business: he would provide a champion and equip him with the shield, if the party would face him and defeat him in one-on-one combat. Caranthir agreed.

In the morning, Caranthir arrived at the battle, buffed and blessed; the fighter he was to face stomped out, raising the white shield to cheers from the crowd. The enormous man charged forward, slamming into Caranthir; Caranthir returned the blow, but both fell short, their swords parried away. Strike after strike fell, and neither was even winded. One of the opponent's blows finally made its way past Caranthir's armor, and Caranthir was forced back from the strength behind it! Enraged, Caranthir shift into dragonform, and blasted the fighter with his breath, then again, and a third time. The fighter was visibly faltering from the blasts, but doggedly kept swinging his sword, connecting a second time. Finally, Caranthir found a chink in the big man's armor, and tore out his chest.

The party turned to the shield... which remained whole and unblemished. Confused, they turned to the king. The man beside him was visibly pale; as the king slapped him on the shoulder, he flinched, the remaining color draining from his face. "Your champion lost, sir Mayor. And now you must keep up your end of the bargain..."

In a moment, the mayor, clutching a very similar shield, was thrust into the arena. Caranthir leaped forward, and in a moment, the mayor was dead - as was his warlock's familiar! The shield in his hands cracked down the face, then blasted into tiny slivers of shining glitter, before vanishing entirely. Caranthir bowed as the king thanked him for ridding his kingdom of a malicious plotter...

After the fun with the shield, the party decided to move on to the Jungle Tower, hoping to gain some strength before facing the final scales...

They teleported out immediately, arriving as another group was finishing performing sacrifices. After some chatting, they found the secret opening again, and began their descent into the tower. The first floor was filled with swarms of flies; Kurt managed to kill a few, but Caranthir slashed through six in a single blast. The rest fell quickly, and no one was harmed. They found a little treasure, and moved on. In the next level, they did not quite disarm a trap, and ended up watching two very large gems get crushed under a pile of rocks. Oops. They killed a few crab spiders to make up for it. Gróin was knocked over by a swarm of rats, but managed to splatter most of them, burning the last few. Realizing the Caranthir had not yet stopped to rest, the party immediately decided that this was the best place to stop for the night, and (after sweeping away the rat guts, I would immagine), set up camp for the night.

  • Experience from encounters:
    • lvl 9 fighter, Breaker (3100)
    • lvl 10 warlock, Mayor Eustace Molebeak (3650)
    • Shield of Armies (5000)
    • 15 giant flies (300)
    • 4 crab spiders (152)
    • 4hd rat swarm (135)
  • Experience from Treasure:
    • 4 statuettes of superior quality (280 gp, 0.6668 st)
    • 11 bone fetishes and figurines (7 gp each) (77 gp, 1.8337 st)
    • 4 sets of engraved teeth (1 item each, 70 gp each) (280 gp, 0.6668 st)
    • 1 set of superior thieves tools, worth 200gp (1 item) (200 gp, 0.1667 st)
    • 837 gp, 3.3335 st
    • 1 emerald (2500)
  • Total gp when sold: 3267
  • Total gp now for Caranthir, Gróin, and Sorvald: 279gp
  • Total XP now: 12874
  • XP for Caranthir, Gróin, and Sorvald: 2146
  • XP for Rhea, Gimli, Laurita, Herman, Baelnar, and Kurt: 1073

I'll keep track of what items haven't been sold, and where the XP goes, and will insert that once you do sell it off (do tell me if there's an item you don't want to sell!). As a final item of note, Craydos's tower has finally been completed as of 8/22, and his recruits are ready to begin their studies.

Thursday, May 24, 2018

Wyrm Welcome

Ochdamh 19-21, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
    • Kurt Steinbacke, Dwarven Deep Monk
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Gróin had invested in a couple of scrolls of stone-to-flesh, and picked the map-holding man to unstone. Craydos read from the scroll, and instantly, the stone flaked away, revealing a startled looking man underneath. He jumped back, wildly looking for the monsters that had turned him to stone, but was quickly calmed. It seems that he and his friend were on their way back from the city of Endereise when they were waylaid by the creatures; thankfully, it had only been a few days. Gróin offered to shorten their journey in trade for the man's map; the man agreed, and Gróin teleported the two, along with Craydos, to the Mejastan city of Cuidado Mercado. Craydos, hoping to have his injuries restored, went with Laurita to a temple of Alehim. She cast Restore Life and Limb on him, and in an instant, the aches and missing finger were restored to normal! Unfortunately... there was a side effect. His injuries were healed, but his body was... changed. To that of a female, to be precise. Craydos was now a woman!

Returning to the others, Craydos reintroduced himself. Herself. Whatever. They moved on, and found the corpses of a number of giant scorpions; Pentzkin managed to get 405 XP worth of scorpion parts from them.

The city of Endereise was very different from the other deep dwarven city; for one, this city was built in a huge bowl, easily a hundred yards deep. They were met by a group of hooded dwarves; the spokesman welcomed them to the city, and relayed their message of the sorcerous spheres they found. That duty done, they explored the city. Craydos, wondering about the religions in the city, found three different churches, later explained to be the Church of the Flame, lawful followers of the cleansing fire; Church of the Clay, neutral followers of the warm earth; and Church of the Light, chaotic followers of the fickle, blinding light of the overworld. He was barred from the Church of the Flame when he asked about the Wyrm, but managed to have a short conversation with a minor obviate at the Church of the Light.

It seems a group of very deep dwarves hold a shadowy sway over all the churches, and indeed the cities of the dwarves; a sort of Praeumbrati, if you would, the dark version of the Illuminati. He and the strange gnome with him explained how the Wyrm was hated and feared by all sects of the churches - and how the scale the party was seeking was found in a deep cave in the center of the mountain. Interestingly, the dwarf mentioned a phrase that was not translated by the helm of comprehend languages; a truly dead language, perhaps?

The party teleported to Caranthir to pick him up, then teleported to within a day's journey from the deep cave. After some head scratching as to which way to go, the party settled on a direction, and continued on. After a day of marching through the soft sand, the party reached a well - or rather, a well-shaped hole. Well-cut stone steps lead into the hole. Shrugging, the party followed them down... and down... and down.

Hardly a few steps into the well, the globes of Continual Light went out! The torches managed to illuminate the steps, but even they burned dimly, as if some force was acting against the light itself. Other spells seemed to work, so the party merely pushed on. At the bottom of the well, the torches finally gave up. No light was visible. Only the infravision of the gnomes, dwarves, and dragon managed to pierce the blackness. The rest of the party followed them down a well-carved hallway, they began to hear the sound of chanting - countless voices, far away, chanting in an unknown language. Suddenly, the acoustics of the cavern changed - the party had stepped out into a large room. Caranthir could see a few figures, at the edge of his senses; stepping forward, he saw a semi-circle of beings, wrapped in thick cloth that hid their heat signatures and limited his infravision. Suddenly, a group of four dwarves moved towards them; the lead dwarf asked their purpose there.

Craydette, stepping forward, introduced himherself and their party, and why they were there - to destroy the Scale of Darkness. Immediately, the dwarf on the right chimed in: "Finally! Someone who understands! If you'd ask the Seeker over there, he'd say we should save it and study it! Destroy the blighted thing, before it's too late!"

As Craydette blinked in surprise (in the utter darkness, mind you), the dwarf on their left spoke up. "Certainly we should study it. Without study, how can we attain knowledge? We know not what will happen when the stone is destroyed..."

The dwarf standing behind the others spoke, his voice deep and course. "They cannot choose unless one receives the gift."

Sorvald, standing a few paces behind, started waving his hand. "Ooh! Pick me! I volunteer!"

Caranthir, shrugging, agreed. The party watched as the young thief was lead beyond the circle of chanting dwarves, and was lost to sight in the center of the circle. There, Sorvald felt the other dwarf grab his hand, and place it on the edge of a wide bowl - he estimated it to be about a yard in diameter. Feeling towards the center, his hand brushed something smooth; immediately, a light began to glow around him. He laid his hand on the stone - a small, shield-shaped pentagon of pure black. The dwarf warned, "Do not look up. Follow me."

Sorvald followed the dwarf back, casting furtive glances left and right. The room was well-lit, as if by daylight; the cavern was vaguely oval, with a ring of easily over a hundred dwarves sitting around the scale, chanting softly. When he reached the others, the four dwarves surrounded him. Behind him, the dwarf that had escorted him (wearing a charcoal-gray outfit), which I called the "Actor"; in front, the Speaker, dressed in simple white clothing; to his right, the Seeker, wearing green and gold; to the left, the Instrumentalist, wearing red and silver. They performed a ritual of sorts, asking Sorvald what he saw, and finally directing him to look up. 150 feet above his head... he saw an enormous face, hanging from the ceiling! Teeth, easily as long as his arm, protruded from the slightly open mouth of the great dragon-like creature over him! It was, as the others suspected, the Wyrm - asleep, as he had been for ages untold, and watched by the Deep Dwarves.

Now knowing the stone was indeed the Scale of Darkness, Caranthir asked the Speaker if they would be allowed to destroy it. The four dwarves huddled together, and after much deliberation, reached a decision: yes, the party could take the stone, but only if they bring a representative with them. If the stone is not destroyed, then the party must return it, and never return.

The party, along with the young dwarf picked to accompany them, teleported to the peak of the Northern Tower. In the thin afternoon light, the scale began to sizzle, pitting and slowly, slowly shrinking in the light. As the light died, however, the scale ceased to shrink; quickly, the party teleported to the opposite side of the world, where the sun would just be rising. Gróin cast Iron Platform, and the party flew up to it, looking down on rolling plains and a lovely lake to the north-west. As the day wore on, the light from the sun burned away the scale... only a thin scrap remained when the sun, once again, began to set. Meanwhile, however, Gróin and Craydette spoke with the young dwarf, who introduced himself as Kurt Steinbacke. Kurt was blind, and had been so since birth; however, he was skilled in combat, and had trained hard to be a protector of the scale. Gróin offered to heal his eyesight, but Kurt politely refused. "Perhaps, but for now... I am satisfied to feel the sun on my face."

The party teleported back to the Northern Tower, and in the midday sun, the scale finally cracked in half, then vanished into smoke. The scale had been destroyed. Kurt sat in silence, then spoke. "My duty is complete. I... would like to see, good dwarf." Laurita cast the spell, and Kurt opened his eyes, seeing this unfamiliar world for the first time in his life. He couldn't help but grin. Of course, only his eyes were healed; his depth perception was terrible, as one of the first things he tried to do was reach up and grab a cloud. The party teleported back to the dwarves to tell them the scale was destroyed. Kurt, however, stayed on, deciding to stick with Sorvald as a henchman.

  • Experience from encounters: none
  • Experience from treasure: none
  • Experience from destroyign the scale: 5,000
  • XP for Caranthir, Craydos, Gróin, Mor Gibs, and Sorvald: 588
  • XP for Gimli, Laurita, Herman, Baelnar, Pentzkin, Alun, and Kurt: 294

Kurt Steinbacke is a Dwarven Deep Monk, level 5, with 28,308 XP (that includes the XP this session). His class sheet is found here. (I would suggest making him his own character sheet, rather than marking him in the tiny space on a henchman sheet - Monks and Mystics have a lot of associated information). His stats are as follows: Neutral; Str 13, Int 14, Wis 10, Dex 13, Con 13, Cha 13; Class Profs: Unarmed Fighting, Lay On Hands; General Profs: Survival, Theology (Church of Clay), Mimicry, Eavesdropping; a mundane warhammer, a collapsing spear, Miner's Robes (which provide +1 AC armor and Fire Resistance: -1 damage per die and a +2 to saves vs any flame attack), and a few smooth rocks worth 8,000gp.

Friday, May 18, 2018

Gnome Gnowledge and Phearful Spheres

Ochdamh 12-18, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

The group teleported back to the main path, and continued their search for the bandits. After a day's travel without encountering anyone, they found a forest of tall mushrooms, some of which glowed dimly in the darkness. Ahead, they heard the sounds of an approaching group - someone was calling, "Company, march! Two, three four..." into the darkness ahead.

After some deliberation, the party decided to face what was coming. Ahead, they heard a voice shout, "Company, Halt!", and a moment later, a single gnome, well-decorated in military attire, marched up to them. Introducing himself as the commander of the Queen's Guard, he inquired their business; the party responded in kind, asking him where he came from, and where he was headed. He shouted back down the passage, "Preseeeeent... MAP!", then turned, pulled a map out of his pocket, and turned back to the party.

As it turned out, the entire Redoubt of gnomes was but a single commander. Luckily, he realized he was heading the wrong direction, and decided to accompany the party.

As they journeyed on, the gnome lustily shouted that there seemed to be a lair of basilisks ahead, and that his "company" only barely made it past last time. The five basilisks were quite alert by the time the party arrived; after a short battle, the creatures were dead. Oddly, there were no statues about; either the creatures had eaten everyone who had happened past, or something had cleaned them out. Interesting.

A day later and further ahead, the party passed a large lake; wondering what was inside, the wonder-fairy summoned a kraken, plunging it into the inky water. It swam down, deeper and deeper, until it encountered a number of mermen, riding large, albino sharks; the kraken attacked, but only managed to kill four of the sharks before the rest tore it to shreds. Shaken, the party continued on.

Two days later, they reached a branch in the trail, and chose the less-traveled. The gnome strode off, then returned, scratching his head. "Aha! Yes, here we go." He followed them as they reached a thicker forest of mushrooms. Heading off the trail, the party tracked a number of footprints to a clearing - where a strange creature covered with eyes and tentacles stared down at them! It began chanting a spell, and the party quickly cast a few spells of their own. The creature summoned berserkers, and a shield for itself; another strange floating globe, not far from the first, revealed itself and began doing the same.

The berserkers were taken down quickly, but the creatures fired spells from memory and from their wands and staffs, whittling down the party; Craydos dropped, as did his minions, and Gimli soon followed, just after the first sphere fell. The second was finally defeated, and Gróin set fire to its corpse. While they treated the wounds of the fallen, the second sphere suddenly rose again! It cast a spell, and was gone...

On the corpse of the remaining sphere, the party found two wands and a staff (the staff cast Cone of Cold, and one of the wands cast Fireball; the other is unknown). Further into the forest, they found two statues - travelers, it looked like, frozen by the basilisks. One seemed to have some sort of map, but the stone writing is entirely illegible. Craydos managed to collect 400 XP worth of parts from the dead sphere.

  • XP from Encounters
    • 1 Gnome (peaceful)
    • 5 basilisks (4900) (harvested 2450 XP or parts from them)
    • 18 Great White Sharks (4400, only killed 4)
    • 18 mermen (unharmed)
    • 2 Sorcerous Spheres (9600)
    • 6 berserkers (78)
    • 3 hydras (4650)
  • XP from Treasure: none, again! How strange!
  • Total XP: 23,628
  • XP for Craydos, Gróin, Mor Gibs, and Sorvald: 3375
  • XP for Gimli, Laurita, Herman, Baelnar, Pentzkin, and Alun: 1688

Wednesday, May 2, 2018

Oneshot: The Dead Enders

Còigeamh 3-4, 6639 (about 4 months before the current events)

Party: ...unknown?

Around town, a number of people began to awaken...

A young woman awoke, pain washing over her. She had fallen through the roof of a barn, and though her helmet saved her life, it hadn't saved her life. Drifting in and out of consciousness, she managed to remove the chunk of wood from her face and stop the bleeding, but her eye was long gone. Once she rested, she was able to find her sword, and make a dress from some cloth. Hearing footsteps outside, she quickly left, hoping to find healing at the medical clinic up the street.

Scared, hiding in the dark, a young mortician - Jesper Sharpe - listened to two men as they argued with his boss, then murdered him. Gathering a set of armor, and the coins from a dead man's eyes, Jesper fled to the safety of his friend's shop - George Weapon, a dwarf. The dwarf suited up in armor and grabbed a massive hammer, but by the time they returned, the murderers were gone... as was the corpse!

Who, only minutes before, had sat up with a groan. Again, with no memory, he grabbed what he could, and tried to run to the church for help. The church was locked; turning, he found the front entrance of Mr. Lloyd's Mortuary and Clinic. Inside was the body of the proprietor, and naught but a tangle of medical tools on the ground, scattered through his blood. A single footprint marked the killer's passage. Through the door, he ran into an angry dwarf and a shaking mortician; and, in the middle of arguing with the two, a young woman entered the shop, still in some pain, and seeking medical attention...

A thief gingerly sat up, trying not to jostle his aching head; his "friends" from the thieves' guild had tried to murder him, but did a rather bad job of it. Not that he knew that, the blow from behind had ended his memory. Finding a knife and a note, he stumbled to his feet and wandered down the hill, to check out the barn. Inside, he searched around, seeing a few footprints, and high above... a helmet, impaled on a beam, with a shred of cloth fluttering in the breeze. Looks like someone took a tumble through the roof. He searched the hay, and found a sword - and as nice as it looked, it wasn't, because it zapped him, badly! Leaving it, he wandered into the pub across the street.

Meanwhile, a cleric of a dark god came to, and fell off his chair with a crash. He spent a few minutes trying to remember where and who he was; the potion he had imbibed was meant to kill him, but he managed to survive, losing only his memory. Shrugging, and gathering a broken chair leg to use as a weapon, he decided to head to the pub. Why not?

The third actor in this play is undoubtedly the saddest. Awakening in immense pain, the once-guardsman drank his last health potion, stabilizing himself, though at the cost of his memories. The stroke he had left permanent damage that would never be healed. His memory gone, he could only struggle into his old armor, and go in search of answers. He reached the Mangy Cow the same time a handsome young man, clothed in plate, arrived. The barkeep, recognizing the old man, greeted him by name. "Hey, Burl! You don't look so good..."

He poured some ale, and handed it to the fellow, refusing payment. "You can always drink here for free, good man. You've earned it."

Behind them, a smelly fellow wearing a hyena-skin jacket wandered in. The barkeep frowned. "You, however, pay double."

The thief saw a young woman, who introduced herself as "Sin" - short for Cynthi, the name on his note, perhaps? "What? Cynthia? That witch!?! No! It's short for Sinda'alellechna, my great-grandmother's name!"

The well-armored man set off for the inn; the old man followed, and the thief brought up the rear. They arrived just as another unlikely three were heading upstairs to their rooms - a thin, pale man, a frightened mortician, and an injured woman, missing an eye, but still carrying a sword.

The group retired for the night. In the morning, the thief went for a stroll, looking for some nicer clothes with all the money he had. Walking past the thieves' guild, he was recognized by the two members, who attempted to kill him again. They failed, and lost their lives for the trouble... but he gained a few more knives, a bow, and a handful of arrows, so there's that, right?

Back at the inn, they met with the others. Confessing they had lost their memories, they began working together to find out what was going on. The only clue they had was the thief's note, which lead them to a woman named Cynthia. Still wondering what the sword did, the thief suggested the well-armored fellow try it out. The armored man, reaching to pick it up, felt a jolt of energy, twice as powerful as the one the thief had felt; he nearly fainted, then and there! Dropping the sword, he suggested no one ever do that again.

The group moved to the church, to speak with the vicar; the cleric felt a case of the willies upon entering, and the vicar demanded the ex-corpse leave immediately. He kept his eye on the thief, but reacted with surprise and happiness upon meeting the swordswoman. They seemed to share a connection of some kind. That symbol of the church - a rising sun or starburst - seemed familiar...

Recognizing the design from the sword, the thief suggested the woman try it out. As she lifted it, a flood of warmth and happiness suffused her. Not only was this sword her own, but she could wield two swords at once!

The six descended on Cynthia's. Distracting some guards, they allowed the thief to slip around behind, where he found Cynthia! He threw a knife at her, and she returned in kind a magic missile, and the battle was begon in earnest. The two guards at the front went through the building; the party ran around the sides, charging in. The ex-corpse, having cast a spell into his weapon, swung at the first guard. His blade cut deep, tearing the mail, then blasting the female warlock, her imp familiar, and the other guard with burning fire! The first guard crumpled to the ground, dead, as the others - ineffectually - swung and missed. Cynthia fired another magic missile, striking the thief again, but then the greataxe of the Ruinguard - for that is what he truly was - sliced again, the blade passing through her familiar, the other guard, and finally embedding in Cynthia's spine.

Cynthia dealt with, the party moved into the shed, where they found a great cauldron, guarded by a young girl. The girl took the arm of the Ruinguard, and began to lead him out, but the mortician - really an Ectomancer - began casting a spell, and she changed form. No longer a little girl, but a desert ghoul! All but the ruinguard were paralyzed in shock; she clawed at him, but her touch was not paralyzing, oddly. The others shook themselves from their shock and attacked, the old guard finally stabbing a hole cleanly through the ghoul.

Outside, two more foes were waiting: a bulky barbarian fellow, and a pale-skinned man in a cloak. Between them was Lt. Mangrave, of the city guard - and Cynthia's lover. The fight began as the barbarian began to shift into a werewolf...

Mangrave managed but a single strike before he was brought down. The blade-dancer, two swords flashing, struck down the werewolf, and together, they brought down the cloaked man - a vampire! The cleric struck last, jamming his broken chair leg into the heart of the foul creature, and in a moment, the campire was naught but ash on the wind.

They turned to the casualty - the old guardsman, fired for doing what was right, now struck down by the vampire. A good death, after a long life, full of hardships...

The ruinguard's memory came back slowly. He remembered a conversation; the men who had kidnapped him had said they were going to control him, then swap him for someone he looked like - a lord's son. However, he was that man! The son of a lord of Zahar, sent to earn his battle-scars.

The thief was part of it from the beginning; he had kidnapped the young lordling, and his "friends" turned on him, hoping to be paid more for it. The cleric, too, had assisted with the ritual in bringing the dead man to life again, though none had counted on the man having a bloodline from ancient Zahar, and becoming not only more powerful, but retaining his independance.

The guard, old and tired, had overheard the plot, and tried to stop it, and was fired for his troubles. His suffered a stroke because of it.

The young Ectomancer, Jesper, learned his true calling from his master; his master had put in a call for help from the church...

...Who sent the blade-dancer to investigated. Pursued by corrupt guards, she hid on top of Mr. Bodb's barn, only to fall through the roof. The injury damaged her brain; while she eventually remembered most of her life, there were always parts that would escape her.

Finally, the cleric never really got his memory back. While a simple Neutralize Poison would have sufficed, he never really got around to figuring that out.

That leaves only the black cauldron, the tool of the enemy, to account for. But, I think, its story may not quite be told...

The Path Less Traveled

Ochdamh 7 - 11, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

After their defeat at the hands of the earth-mage and the mystic, Caranthir decided that he would hire Quetgar to kill the three surviving lords, their families, their courts, and anyone else in line to inherit their land. He sent word, and is waiting for a response...

Meanwhile, Gróin, Craydos, and their henchbeings continued their trek north to Caranthir. Six days later, Craydos (briefly) had two hyenas as pets, and they reunited at Caranthir's lands. With a little hopping around via teleportation, the party (Gimli and Elenora, Gróin and his crew, Craydos and his crew, Rig and his two pets, and Sorvald) visited the True Elves, and met the wandering gnome merchant, selling his odd magical items again. They traveled to Kanca Sahir, where they attempted to locate a ring of wishes; there were none to be found, however they did hear of a disturbance in the pass through the mountains. After speaking with a guild of merchants, they were given a quest - and a sizeable sum of money at the end, 50,000 gold pieces! Craydos scared off a would-be pickpocket, while another in the party heard of an army forming, now looking for transport...

The trip to the mountains was an uneventful teleport, and so began the underground trek. The first encounter was a group of 10 ghouls; after they were dealt with, they met a group of 6 NPCs, who after a brief standoff went on their way peacefully. Finally, they found a hydra in the middle of the road, staked to the ground. They killed it quickly, and Craydos managed to rescue 7 hd worth of monster parts from it (790 XP worth). They found two legs - one, the main road, and the other, a narrower path, though with many footprints easily visible in the dust. After turning down that road, they camped in a insta-cave made by Gróin.

Cave or no, these tunnels were dangerous, and in the middle of the night, a gray ooze slipped into the camp! Immune to fire, it was nonetheless pummeled into oblivion by the party, and they returned to sleep. They fought a group of four troglodytes, nasty stinky things that they were, and found nothing else until they camped. This time, a black ooze attempted to eat their Mechanical Deathtrap, but was soon overwhelmed by the party's combined efforts. No other creatures were encountered on the next two days, and finally they reached... a city? A wall blocked the road, and a quiet-voiced guard, speaking a language they had never heard before. After a bit of negotiation - including a warning against bright light - they were allowed to enter, and were escorted to a hotel. As it turned out, this was the Deep Dwarven city of Dunklesdorf. A brief search for wishing rings (do you sense a trend, here?), they went to the tavern. Gróin walked up to the barkeep and ordered a pint of his strongest ale, then was immediately overcome with horror - the dwarf behind the bar had no beard! In fact... no one there had a full beard! They were trimmed neatly, or shaved into manageable shapes! Gróin nearly vomited; only his tough dwarven spirit kept his insides inside.

Sorvald, meanwhile, was enchanted by these strange dwarves, and Craydos took many notes. They sampled the alcohol - sweet moss ale, and strong mushroom beer. Deciding it was finally night, they returned to their hotel, and barricaded the door, and slept.

  • XP from Encounters:
    • 1 Dryad (missed)
    • 6 Hyenas (210)
    • 2 NPCs (skipped)
    • 10 ghouls (290)
    • 6 NPCs (peaceful)
    • 1 hydra (10 hd, 1550)
    • 1 gray ooze (65)
    • 4 trogs (80)
    • 1 black ooze (1550)
  • XP from Treasure: none!
  • XP for Gróin, Craydos, Rig, and Sorvald: 394
  • XP for Gimli, Elenora, Midnight, Noona, Laurita, Herman, Baelnar, Pentzkin, and Alun: 197

Additionally, it was Reah's birthday.

Wednesday, April 18, 2018

Win Some, Lose Some

Seachdamh 22 - Ochdamh 7, 6639; next holiday is Beastnight, 9/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster
    • Alun Tsornyl, Sylph Ranger

Wrapping up some business in the Fae lands, Craydos decided to hire a Fae of his own, a Sylph Ranger. He also began his tower - a 40' high, 20' diameter tower worth 22,500gp. Or rather, almost worth that, except Gróin opted to spend a good week and a half donating materials. Hey, what's a wizard tower that isn't made of magical rock, right? The tower itself will be finished 8/22, and the men that show up will need to roll to see if they stay on 10/22. Of course, as long as he was constructing a tower, Craydos decided to start building a dungeon, as well. Once it's complete (on 8/22), monsters will start showing up and moving in.

While he and Gróin were working on towers and dungeons, Caranthir decided to search around the city of the Summer Fae for a wish. He heard some evidence of a powerful... well, something... and finally summoned enough courage to go visit. The building he found was a strange place; it looked like a hunting cabin, just planks and animal skins, with bones and leather straps holding it all together, but it somehow managed to do all that and have towers and multiple floors, too. It had a very, very Fae feeling to it. Ducking through the animal-skin-door, he stepped into a dim, smoky room, easily 60 feet in diameter. At the far end, a blue-skinned man wearing nothing but an elaborate moose-antler headdress sat on a wood-and-bones throne. Around the campfire in the middle of the room - more of a bonfire, really - sat a dozen similarly undressed men, staring into the great flames, unstirring.

Oberon, Husband-King of the Fae, and SPOOKY-POWERFUL

Seeing them enter, the man on the throne - obviously a Fae - stood, and walked towards them. It was only then that those present realized how big this guy was... easily 12 feet tall, the man cleared the huge room in only a few steps. He greeted them, asking their names, which were provided readily. He, in turn, provided his: Oberon, Husband-King of the Fae. Not the Summer Fae, no, but all Fae. He was, in fact, the husband of both the Queen of the Winter Fae, and of the Summer Fae. Caranthir, suitably impressed, mentioned that he was looking for a map of the known world. Oberon smiled. "And would you be willing to trade for it? Perhaps... 12?"

Caranthir was a little confused. "12 gold pieces? Sure, I..."

"Ah, no. Twelve."

"Twelve... like the number?" Caranthir pulled out a sheet of parchment, and wrote the number 12 on it. "Like that?"

Oberon inclined his head. "The bargain is made."

In return, he pulled out a parchment of his own: a map. A really big map, in fact.

The World, where everything is big. Find Mor-Thir!

After handing over a few magical items for information on the world at large, the party decided it was through. Oberon, however, pointed at Sorvald. "And you. Have you anything to trade me for this bag? A... coin, perhaps?"

Sorvald shrugged. Why not? He handed the creature a random coin, but when Oberon tilted his hand towards Sorvald, Sorvald could see that it held his two-headed coin. "And is the bargain made?"

After a moment's hesitation, Sorvald shrugged again. "Sure. Why not."

When the others stepped out, he took a peek in the bag. Inside was a... kitten? Hmm.

Shopping over, it was time to visit some friends. And just in time, too; the party teleported to visit Lady Dracul, and found her armed with a sword, and holding her child. The boy looked fairly normal; there didn't seem to be anything to suggest he was anything other than a normal child. However, as Lady Dracul explained, the lords that had previously hired the party were certain this child was the product of an obscene union between human and dragon. Lord Dunstan Kirkhill and Lord Evan Elpus were already present, and Lady Christiana Vascelles and Lord Vincent Aldervat were due to arrive any day. Lady Dracul's father, Lord Tomas Cordova, was camped beside the manor, ready to provide what little assistance he could for his daughter. After a short parley with Kirkhill, it was quite obvious that the lords were willing to utterly destroy anyone who stood between them and the extermination of the "abomination" - the child.

The plan was formed: Reah and Sorvald would sneak into the camps of Kirkhill and Elpus, respectively. Reah, invisible and moving silently, crept into the tent of Lord Kirkhill. His snores echoed through the room. She checked for traps, and finding none, walked to his bed, and raised her dagger... only to realize that the lord was not in his bed! The covers were cunningly heaped over a pillow! Gritting her teeth, Reah searched the room, finally finding the lord, sleeping under his own bed, wearing full plate mail, and grasping a battleaxe in his hands. With a quick flip, Reah tilted the bed away, and slit the lord's throat. She slipped off into the night before the alarm was raised.

Meanwhile, Sorvald tip-toed (also invisibly) towards the tent of Lord Evan Elpus. Pausing outside, he could hear deep, rhythmic breathing from inside. Steeling himself, he ducked under the edge of the tent... and found himself staring at a grey dragon! Wait... grey? Those scrying on him scratched their heads. No one could remember any stories of grey dragons. How odd. Sorvald, meanwhile, heard the faintest cough behind him... as what he thought was the lord's armor revealed itself as a man in a pointy hat, wearing a robe! Sorvald quickly drew his arrow of dragon slaying, bounced it off the hide of the grey dragon, grabbed it off the ground, and noped out of the tent at high speed. By the time the wizard woke the dragon, he was on his magic carpet and headed out. The few crossbowmen that managed to get a shot off were too late, and missed.

The next morning, Kirkhill's army was in an uproar, but Elpus was on the warpath. He challenged Caranthir to a battle of champions (which was usually the way battles were decided in this area - armies were expensive to replace). Caranthir agreed, and soon, he was facing the grey dragon. Both were hastened, blessed, and variously magically protected; in an instant, they sprang at each other. Caranthir opted to slash and bite, while the other dragon breathed... stones? His breath was like a stream of gravel, blasting against Caranthir. However, in only two rounds, Caranthir destroyed the dragon. Elpus, true to his word, packed up and left, leaving the chest of battle-treasure for the victorious party.

While the party scoured the camp for additional resources, the other two lords - well, lord and lady - arrived. Their flag-bearer seemed rather more professional than that of the previous lords'; he didn't flinch when Caranthir turned into a dragon, and merely insisted that they be allowed to destroy the babe-in-arms. Refusing, Caranthir counter-offered the same terms, which were accepted: a pair of duelers, two from each side.

On the one side, Gróin and Craydos; on the other, a nautical-looking fellow, in a light (non-armor) leather jacket, and... the same mage that had the dragon! It appears that he had defected to the army of Lord Aldervat! The wizard cast some sort of protection shield on himself just before the battle. Gróin and Craydos, meanwhile, coated themselves with dust of disappearance. The battle began, and Gróin fired a cone of cold against the two. It seemed to bounce off the fighter! Craydos summoned a hydra, dropping it on the ground, and the fighter strode over to it, drawing his swords. Two quick slashes later, and the hydra was down three heads!

Gróin feather-fell to the ground, hoping to break through the wizard's defences, but the wizard blasted him with a cone of earth! The fighter, meanwhile, slashed and stabbed, destroying the hydra entirely. Gróin activated his flames, but only managed a few points of damage against the mage. Craydos fired lightning at the fighter, only to see it bounce back up against him! Luckily, he had protected himself from 1-3 level spells, and the bolt didn't hit him. Gróin, seeing that he was not long for this earth, took to his heels; the fighter, meanwhile, jogged over to the mage, who cast Fly on hi, just before Craydos zapped them both with yet more lightning. The wizard was shaken, but the fighter reflected the spell back once again. He flew to where those lightning bolts had been coming from, and with a single mighty punch, knocked Craydos out. Gróin, invisible and retreating, only made it so far... the mage cast "Find Object", and found Gróin. He directed the fighter to his position, and with two strikes, Gróin was laid out cold.

Defeated, Caranthir realized that the only way to keep the Lady and her son safe was to take them home. With Elenora using the god-staff, the party (sans Gróin and Craydos) teleported back to Caranthir's land. Gróin, once he and Craydos were (roughly) awakened, fled to the north, to the Summer Fae, and Craydos's tower. On the way, they found another of the trader's treasures - a scroll of light. Yay. Craydos did find a new friend, however - a Bluecap, who agreed to work for him.

Alun Tsornyl (Male, level 2 Elven Ranger), 15 hp, follows the Elven Ranger table, with the following differences: he has Knowledge: Fae, cannot wield steel or iron weapons (he has his own silvered blade and wooden bow), and hates the Winter Fae with a burning passion.

  • XP from Encounters:
    • Lord Kirkhill, lvl 10 fighter (2250)
    • 10 HD Grey Dragon (2950)
    • Oberon (peaceful)
    • Bluecap (peaceful)
    • Earth Mage Shale Argillaceous (lvl 12; didn't lose!)
    • Monk Johnny Lightning (lvl 12; didn't lose!)
  • XP from Treasure (spoils of war):
    • 1,000 gp
    • 2,000 sp (200 gp)
    • 1 opal (3,000 gp)
  • Total XP: 9400
  • XP for Caranthir, Gróin, Sorvald, and Craydos: 1175
  • XP for Rhea, Elenora, Gimli, Laurita, Herman, Baelnar, Pentzkin, and Alun: 588
  • Gold, each: 1050gp

Friday, April 13, 2018

Sellouts (READ THIS FOR XP)

Seachdamh 22, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Gróin, Caranthir, Rig, Mor Gibs, as well as Elenora, Laurita, Herman, Baelnar, Midnight, and Noona, decided to travel west to find the treasure there. The vest first day, they were discovered by a group of chaotic adventurers! The first hint was a loud buzzing that rapidly grew nearer.. and the next was when the flying carpet holding Gróin's henchmen fell out of the sky! It seemed that one group in an armored flying machine was attacking from the front, while a second group attempted to fight the stragglers. Caranthir and Gróin dove to rescue the falling henchmen, then turned to fire at the attackers. The attackers were, unfortunately, outclassed; their flying machine was destroyed, though luckily it held a smaller craft inside. The occupants fired at Gróin, finding him utterly invincible, and were soon taken out by Caranthir's breath, Gróin's super-boulders, and the occasional blast from Mor Gibs. Once the battle was over, they charmed the final man - an explorer - and looted the bodies. I'll list the items, etc. at the end, for the sake of brevity.

Luckily, an explorer is great at getting away from things like specters, which is just what the party did. Trying to keep from getting bogged down by battles, especially double-level-draining ones, they party fled onward. The next day, they smashed a bunch of skeletons, and got their hands on the treasure: a cool 25,000 gp!

Returning, they flew on past dire bugbears, purple worms, and throghrin, eventually landing in the Northern City to sell off their stuff, and get all their magical items tested (also listed at the end).

Waltzing on past a huge brigand camp and some undrground ankhegs, they reached Caranthir's stronghold after 5 days of travel. On the way, Caranthir celebrated his birthday!

With the treasure dealt with, it was now time to... enslave a tiny village? It seems so. Caranthir and Mor Gibs threatened, harassed, an ultimately killed the leader of a small nearby village, in an attempt to make a little more cash. As it turns out, tiny villages live hand-to-mouth, and have almost no resources. Who knew? Also in the "Who knew" line, if you kill innocent villagers, your Lawful god withdraws his support. Mor Gibs, Neutral, is now on a quest to become a follower of Loki...

Gróin, meanwhile, was approached by a strange creature: Danu, the mother-goddess! She told him the powers of the god-staff he carried, and begged that he remain Lawful, unlike so many of his friends. She suggested he visit an old friend - the wife of Dracul, dragon-lord.

With his new teleportation, Gróin teleported the group to another treasure (a cursed -3 plate armor), then to the Motherlodestone. After some experimentation - as well as being paid a significant amount of money (10k gp!) to teleport some mages to shoot lightning bolts at it - the party managed to get a bunch of copper, hammer it into a bulky wire, and wrap the scale with it. Then blast it with rather a lot of lightning! The stone crumbled to dust, and vanished. Another stone done!

That dealt with, the party considered their options for visiting the Spire... and finally, a heavily-buffed Gróin teleported himself there - a good half-mile above the spire itself. The Spire is a huge, smooth, black edifice, rising from the blasted landscape like a needle through fabric. At the top, staring down at an enormous undead army, were seven creatures: a Thrassian in full plate, an elf, a dwarf, three humans, and in the center, a figure wearing black armor. Having seen enough, Gróin returned home.

Then immediately left with Crados and Rig (and their 2 pets and 1 henchman) to go find a Fae henchman for him, and get some magical parts. A gnome directed them to the back of his garden, where an infestation of Spellwoods were wreaking havoc; Rig climbed into his mechanical crab, and set about smashing trees, while Craydos found fire to be quite effective. The trees dealt with, Craydos collected the remaining sticks, and carefully sealed them in his metamphoras.

For the sake of your XP and my spreadsheets and time, I'm going to assume that somewhere in there, Gróin sold off all his stuff, probably over several cities. The XP is listed below.

  • XP from Encounters:
    • NPC Party:
      • Kadir Hamadani (Male, level 10 Explorer) (2250)
      • Jerónimo Munoz (Male, level 10 Explorer) (2250)
      • Maulnar Underbrand (Male, level 8 Dwarven Machinist) (1600)
      • Finjy Fizzletossle Warblescheme (Male, level 8 Gnomish Mage) (1600)
      • Ýrem Salemi (Female, level 10 Thief) (2250)
      • Rhisiart Nelnueve (Male, level 10 Elven Spellsword) (2250)
    • 8 spectres (fled)
    • 25 skeletons (325)
    • dire bugbears (skipped)
    • caravan (skipped)
    • 3 purple worms (skipped)
    • 2 throghrin (skipped)
    • 60 brigands (skipped)
    • 4 ankhegs (skipped)
    • 1 village elder (5)
    • 1 scale (5000)
    • 6 spellwood (4920)
    • 21 spellwood twigs (147)
  • Total XP from Encounters: 17,350
  • XP from Treasure:
    • 14,000cp
    • 53,000sp
    • 23,000ep
    • 9,000gp
    • 20,000gp
    • 6 moonstone worth 300gp
    • 2 wrought platinum worth 200gp
    • 6 zircon worth 450gp
    • 2 diamond worth 2,000gp
    • 5 wrought silver studded with turquoise worth 5,000gp
    • 5 topaz worth 2,500gp
    • 7 wrought copper worth 70gp
  • Total XP from Treasure: 92830
  • XP from selling... well, everything: a lot
  • Caranthir: 40046
  • Gróin: 41000
  • Mor Gibs: 30005
  • Sorvald: 3224
  • Rig Bigny: 1733
  • Craydos: 9702
  • Elenora: 26656
  • Reah, Luce, Gimli: 10042
  • Laurita, Herman, Baelnar: 27610
  • Pentzkin: 6940
  • Midnight & Noona: 1343

Also, last but not least, magical stuff. This is everything since the trolls that I haven't otherwise posted about: Potion of Growth, Elven Cloak, Shield +1, Sword +1 / +2 versus spell casters, Spear +2, Ancient Zaharan Divine scroll with 2 spell(s) (lvl 3 Cure Blindness; lvl 3 Detect Curse), Crystal Ball, Sword +1, Spell Book in Zaharan with Charm Person, Detect Secret Doors, Fly, Polymorph Self, Unseen Servant, Invisibility, Lightning Bolt, Giant Strength, Hold Portal, Detect Evil, Water Breathing, Magic Carpet, Magic Mouth, Gust of Wind, Holy Water (1 pint), Wand of Magic Missiles (8 charges), Bag of Holding, War Hammer +1, Potion of Delusion (Philter of Love), Rod of Cancellation (1 charge), Cloak of Protection (+1), Spell Book in Elvish with Ventriloquism, Stinking Cloud, Protection from Good Sustained, Wall of Fire, Feeblemind, Summon Berserkers, Uncanny Gyration, Water Breathing, Scry, Panic, Light reversed, Phantasmal Force, Infravision, Dimension Door, -3 cursed plate (with curse-hiding).

And from Craydos's fight: Potion of Fire Resistance, Potion of Healing, Potion of Super-Heroism, Scroll of Ward against Undead, Short Sword +1, Life Drinker, Shield +1, Potion of Clairaudience, Scroll of Ward against Lycanthropes, Sword +1, Sword +1, +2 versus lycanthropes, Potion of Super-Heroism, Scroll of Divine Spells (Written in Classical Auran): Cure Major Wounds* (3rd lvl), Potion of Flying, Scroll of Ward against Undead, Potion of Polymorph, Wand of Detecting Enemies (5 charges), Potion of Gaseous Form, Potion of Longevity, Scroll of Ward against Undead, Sword -1 (cursed).

Finally, there's rather a lot of gold laying about; the gold share is as follows:

  • Caranthir: 24643
  • Gróin: 26073
  • Mor Gibs: 9581
  • Sorvald: 4836
  • Rig Bigny: 1430
  • Craydos: 11011

Whew!

Friday, April 6, 2018

Bone Head

Seachdamh 4-5, 6639; next holiday is Guard's Day, 8/3

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

The undead kraken dead again, it was now up to the NPC cleric, Twych. He began casting the ritual spell he had prepared, and after casting almost all day (with a little help from Craydos and the others), he finally finished, and the pool of unholy water was cleansed - with a pop, the water vanished, leaving behind a fresh, minty odor.

Of course, everyone wanted to kick around in the dry pool for a while. They found a bunch of bones, ruined armor, weapons, and other junk, left from dead adventurers. At the bottom of the pool, a slight rise lead into a kraken-sized cave, and inside, a pile of lovely treasure! Along with some saber-tooth tiger tusks Craydos claimed and a pair of masterwork thieves tools for Sorvald and Rhea were a few magical items: a Wand, some chain mail, a shield, and a dagger. Even without testing, they were obviously magical - otherwise, they would have rusted away.

Their exploration done for now, the party set up camp and went to bed. On Craydos's watch, however, they ran into trouble - three frost salamanders! Craydos managed to awaken his friends, but he and his gnomish friend were dropped almost instantly. As Gróin fled the stone structure, one of the salamanders crept inside, and in a quick slash, the second sapper fell. Just as Paladin and Ham rushed to assist, Caranthir and Gróin managed to bring down the beasts. Craydos and the others were quickly healed.

In the morning, the group began exploring the tower; it was as they left it, with crushed golems aplenty, with the exception of the top floor... instead of a pile of smashed things, there was instead an enormous dragon! It rushed down the stairs after them, crashing against walls and letting out a shrill, screaming cry. Ham and the paladin lead the charge down the stairs, then immediately took up positions on either side of the door. Craydos flew up, and Gróin and Twych arrayed themselves in front. Caranthir... well, Caranthir took the coward's way out and fled. The dragon crashed through the doorway, and the paladin and barbarian attacked; as Gróin fired rocks and boulders at it, Craydos dropped a hydra in. The dragon clawed, bit, slashed, and tail-whacked those around it; the next round, it let loose a terrible breath attack, filling the area with a choking cloud of noxious fog. The hydra was destroyed; even the barbarian fell! The dragon whirled and bit, as the paladin stepped back to heal himself. Finally, Twych overcame his fear long enough to step in and blast the dragon with a whirling cloud of fire; the dragon fell, its scorched bones falling to the ground. Craydos, of course, quickly began scrounging for usable parts, while the cleric and sappers rushed to help their fallen friends. Even after a disastrous roll, the barbarian recovered immediately with no move than some gnarly scars for his troubles, which pleased him greatly anyway. Oh, and where was the gnomish wizard? Teleported away, actually. Probably accidentally.

After some decision-making, the group decided to leave the tower standing, and headed back to civilization, their treasure in tow. Paladin, Ham, and Twych did a little treasure hunting of their own, and found the lair of the earlier draugr; they claimed their treasure from that.

Craydos gained 420 XP worth of saber tooth tiger parts and 14,500 XP of dragon parts, as well as some processed dragon's blood poison (1,000 gp per phial).

  • Experience from Encounters
    • 3 Frost Salamanders (6,300)
    • 1 Undead Bone Dragon (18,500)
  • Experience from Treasure
    • 4,000 electrum pieces (2000 gp, 4 st)
    • 3,000 gold pieces (3000 gp, 3 st)
    • 3,200 platinum pieces (16000 gp, 3.2 st)
    • 1 chryselephantine (1,100 gp) (1100 gp, 0.08334 st)
    • 2 chryselephantine (800 gp) (1600 gp, 0.16668 st)
    • 1 ivory (700 gp) (700 gp, 0.08334 st)
    • 1 brass (160 gp) (160 gp, 0.08334 st)
    • 1 wrought silver (700 gp) (700 gp, 0.08334 st)
    • 7 sabre-tooth tiger tusks (1st/40gp, 60 gp each) (420 gp, 10.5 st) (claimed by Craydos)
    • 4 amethyst cylinder seals depicting religious scenes,each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 45 jade carvings of heroes, monsters, and gods, each worth 200gp (1 item per 6 carvings) (9000 gp, 1.2465 st)
    • 11 opal cameo portraits, each worth 800gp (1 item per 6 portraits) (8800 gp, 0.333 st)
    • 4 amethyst cylinder seals depicting religious scenes, each worth 1,200gp (1 item per 6 seals) (4800 gp, 0.1108 st)
    • 2 sets of masterworks thieves tools, worth 1,600gp each (3200 gp, 0.3334 st) (claimed by Rhea and Sorvald)
  • Experience for Caranthir: 3886
  • Experience for Elenora: 1943
  • Experience for Mor Gibs: 3231
  • Experience for Gróin and Craydos: 8511
  • Experience for Pentzkin, Laurita, Herman, and Baelnar: 4256
  • Caranthir, Gróin, Craydos, and Mor Gibs will also receive 4745 XP when the treasure sells, and Elenora, Pentzkin, Laurita, Herman, and Baelnar will get 2373 XP.
  • Also, 5250gp each for Caranthir, Gróin, Craydos, and Mor Gibs, plus 7810 once the treasure sells.

You really should sell this stuff off, you know. You've got a bunch of treasure back at Gróin's, along with this new stuff!

Friday, March 30, 2018

Simply Kraken, Old Sport

Siathamh 27 - Seachdamh, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
    • Herman Thorpe, Ectomancer
      • Baelnar Grimtor, Dwarven Sapper
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe
    • Pentzkin Singletossle Pocketspringer, gnomish beastmaster

Having found the lair of the Draugr, the party swooped in to clear out the last of the baddies. After killing and/or turning a group of haugbui, the group went further in. Craydos illuminated the way, as Sorvald found and disarmed traps. After quite a bit of searching, they uncovered a strange map, and finally the way in to the draugr's lair. As they found later, the entrance to the lair was through solid stone - the draugr could cast passwall, and thus move a section of solid earth. Through a murder pit under a fake coffin, they discovered a secret entrance; following it, they finally found the undead creature's tomb. The turned haugbui were destroyed, Gróin walled the entrance off, and Laurita began casting Dispel Evil. A few minutes in, and the draugr's mist-form rose from the coffin and fled towards the door; finding it closed, he attempted to cast a spell, but was frozen by the light. Finally breaking free, the draugr managed to cast Passwall again, and fled into the passage; Gróin dispelled the passwall, but too late. Craydos dispelled Gróin's wall, and the group moved into the hall! Sorvald, thinking quickly, grabbed a bag off of Gróin and tried to catch the gaseous form as it slipped by, to no avail. Craydos, however, pulled one of his jars for monster parts out, heaved it over the cloud, and snapped the lid shut, trapping it!

Returning to the tomb, they waited until Laurita was nearly finished casting, then opened the container... and the spell failed. Luckily, the gas couldn't escape; the draugr was out of passwall spells. The second casting was enough, and the creature was instantly turned to ash. After collecting the ash, the party dumped it into the stream near the troll's camp, and the draugr was finally defeated.

The hex cleared, the group travelled back to Caranthir's land, for the midsummer feast. The golden dragons were invited; when the topic of the undead kraken came up, the male volunteered his services. When the festival was finished, the party set off to find the northern paladin and finish off the undead kraken once and for all.

Before that happened, however, Gróin needed to check his henchmen's loyalty... and the sapper decided not to stay with him. Luckily, he did choose to hang out with the Ectomancer, so he's still with the party.

The paladin was overjoyed to see them, and introduced his companions: Ham, a hide-clad barbarian with a saber-tooth tiger for a mount; Twych, the cleric; and Toxwell Dishthunder Galazooks, aka The Great Galazooks, Gnomish Wizard. They set off, with Galazooks accidentally teleporting himself there, Twych and the Paladin flying with the party, and Ham riding the saber-toothed tiger, who appeared to be wearing boots of speed. Or something.

Along the way, they ran into another draugr - not as high level as the previous - and watched with great interest when the barbarian killed it in a single round, hardly slowing down at all. Galazooks was waiting for them, having somehow managed to find sand to make a small beach with. Craydos summoned a 10-headed sea hydra, which dove towards the water... and was absolutely shredded before it ever touched the surface. Mor Gibs, laughing, summoned his battle kraken, dropping it towards the lake... and it managed to survive a round before being destroyed. Mor Gibs stopped laughing.

The two dragons dove for the lake, blasting it with frost and fire; Mor Gibs launched lightning bolts at the water, as Galazooks shot a cone of frost and Gróin blasted it with boulders. The cleric cast something on the barbarian and paladin, and the barbarian stepped forward, yelling a challenge to the undead monster. It accepted, slamming its great tentacles down... and sliding off, reflected by the cleric's Protection from Evil spell. Grinning, the barbarian slammed his mighty hammer into the creature, flattening a tentacle. The paladin rushed in, slicing at the beast - and destroying it! He continued forward, dumping a handful of holy water into its decaying beak, and the creature melted into a black ooze.

The cleric sat at the shore and began casting a ritual spell he had prepared, to cleanse the lake...

As a note: I assume most of what was taken from the first draugr was left in Gróin's stronghold. The draugr's lair contained two potions and a strange map, as well as a Scroll of Arcane Spells (Written in Draconic): Magic Mouth (1st lvl), Light* (1st lvl), 2 Scrolls of Ward against Elementals, a Scroll of Ward against Magic, a Sword +1, light 30' radius, and a Spear +1. Finally, Gróin's birthday was the 3rd.

  • Experience from Encounters
    • 5 haugbui (325)
    • 1 draugr (9HD, 3100)
    • 1 cloud giant (peaceful)
    • 1 draugr (7HD, 1840)
    • 1 undead kraken (24100)
  • Experience from Treasure
    • 1000 Electrum
    • 1000 Gold
    • 6 crates of armor and weapons (1350)
    • 2 crates of glassware (400)
    • 5 jars of spices (4000)
    • 3 amethyst cylinder seals depicting religious scenes (3600)
    • 7 opal cameo portraits and intaglio erotic tableaux (5600)
    • 15 pieces of ivory (1500)
    • 26 jade carvings of heroes, monsters, and gods (5200)
    • 400 monster feathers (400 - these were kept by Craydos for making magical stuff, and taken out of his share of the treasure)
    • 1 alexandrite (500)
    • 1 Bone jewelry (28)
    • 1 pearl jewelry (2000)
  • XP sans Kraken-hunt: 4925, plus 24,178 once sold
  • Kraken-hunt XP: 25,940
  • XP for Caranthir, Craydos, Mor Gibs, Gróin, and Sorvald: 4253
  • XP for Rhea, Luce, Gimli: 274
  • XP for Elenora, Pentzkin, Herman, Laurita, and Baelnar: 2127

Friday, March 23, 2018

Battle Royale

Siathamh 12-27, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Gimli, retroactively, was left behind to gather more troops; he encountered a few creatures on the way down, and negotiated as best as he could. The scariest were the two white dragons, certainly...

Caranthir, Gróin, and their henchmen lead their armies to battle. After Rhea did some spying, they managed to determine that there were about 60 trolls, and got the lay of the land - as well as a prisoner, who told them about the trolls, but didn't have much other information, apart from the trolls trying to get a spy into their camp, and failing.

The battle began some distance apart; the trolls knew they were coming (due to some spying of their own), and generally what to expect. Charging in, the two main groups of trolls did some heavy damage to the front lines; Gróin cast a wooden staircase to scale a cliff, and brought the battle to the next level (ha), though was slowed by a continual pelting by skeletal crossbowmen, which are *surprisingly* effective. Gróin's battle group was destroyed, and the ugly horde of troll women captured Gróin, dropping him into a flame-retardant bag and dropping a bunch of rocks on top to keep him still. The witch doctor probably helped too.

On the rocky plains below, Caranthir made headway against the trolls, and some new allies - troglodytes! They plinked some rocks off of Caranthir, who generally ignored them because he was immune to normal missiles. Both sides were facing heavy losses, when Caranthir called to the chief, asking for a fair fight, winner take all. The chief, liking his odds, took him up on his offer; Caranthir beat him easily, and set fire to his corpse. The trolls turned and fled, leaving Gróin behind (it was a near thing). At the top of the cliffs, a voice called down, offering the same terms; winner take all! Caranthir could make out a pale-skinned undead pushing to the front of the unit of zombies, his teeth bared. Laughing, Caranthir took him up on his offer.

This fight was not quite the same. Caranthir struck again and again, but the creature refused to go down. Due to very unfortunate luck, he only managed to get a single blow in, but Caranthir certainly felt that strike! Finally, he slashed through the creature... which turned into mist. Blinking, Caranthir could only watch the mist float up into the mountains.

The party mopped up the undead as the troggles escaped, but the hex is not yet clear; they need to find the lair of the draugr!

Treasure: Leather Armor, 3x Shields, 15 potions, 1 sword, a Scroll of Ward against Elementals, a Scroll of Ward against Magic, and a Scroll of Arcane Spells (Written in Elven): Magic Missile (1st lvl), Invisibility (2nd lvl). The draugr was equipped with a Spear, Ring Mail Armor, and a Shield; the troll chief had a magical sword.

  • XP from Encounters (just Gimli)
    • 2 caecilian (1140)
    • 24 skeletons (312)
    • 2 white dragons (peaceful... eventually)
    • 13 zombies (377)
  • XP from Mass Battle
    • 34 dwarven crossbowmen (-340)
    • 20 mounted bowmen (-260)
    • 88 heavy infantry (-880)
    • 4 ballista (-160)
    • 60 trolls (40800)
    • 30 troll women (4200)
    • 30 troll children (300)
    • 120 troglodytes (2400)
    • 60 skeletons (780)
    • 60 zombies (1740)
    • 1 draugr (escaped)
  • Experience from Treasure
    • 1000 Copper, 4000 Silver, 5000 Electrum, and 6000 Gold worth 8910 instantly
    • Other treasure worth 75,313gp once sold:
      • 2 3HD monster carcasses worth 100 gp
      • 80 3HD monster horns worth 320 gp
      • 4 4HD monster carcasses worth 120 gp
      • 5 6HD monster carcasses worth 150 gp
      • 4 8HD monster carcasses worth 280 gp
      • 12 amethyst cylinder seals depicting religious scenes worth 14400 gp
      • 187 animal horns worth 20gp each worth 3740 gp
      • 6 bags of loose tea worth 450 gp
      • 7 barrels of fine spirits or liquor worth 1400 gp
      • 1 beast parts jewelry worth 31 gp
      • 67 bottles of fine wine worth 335 gp
      • 4 bundles of rare fur pelts (such as ermine, mink, or sable) worth 2000 gp
      • 1 Carved jade jewelry worth 1100 gp
      • 6 cord of hardwood log worth 30 gp
      • 15 crates of armor and weapons worth 3375 gp
      • 9 crates of glassware worth 1800 gp
      • 13 crates of monster parts worth 3900 gp
      • 2 crates of terra-cotta pottery worth 200 gp
      • 1 Fine wood jewelry worth 400 gp
      • 1 flawless diamond worth 4000 gp
      • 17 ingots of common metals worth 17 gp
      • 29 jade carvings of heroes, monsters, and gods worth 5800 gp
      • 6 jars of dyes and pigments worth 300 gp
      • 3 jars of lamp oil worth 60 gp
      • 5 jars of spices worth 4000 gp
      • 100 monster feathers worth 200 gp
      • 350 monster feathers worth 1050 gp
      • 350 monster feathers worth 1750 gp
      • 150 monster feathers worth 900 gp
      • 10 opal cameo portraits and intaglio erotic tableaux worth 8000 gp
      • 1 rich fur cape worth 1100 gp
      • 1 rich fur cape worth 1700 gp
      • 1 rich fur cape worth 2000 gp
      • 18 rolls of garishly dyed cloth worth 180 gp
      • 12 rolls of silk worth 4800 gp
      • 5 rugs or tapestries worth 25 gp
      • 1 statuettes worth 300 gp
      • 1 whorled nephrite jade worth 1500 gp
      • 1 Wrought orichalcum jewelry worth 3000 gp
      • 1 wrought silver jewelry worth 500 gp
  • Total XP from experience: 53,035, plus 37,657 when the treasure sells.
  • XP for Gróin and Caranthir: 9643
  • XP for Rhea, Luce, Elenora, Gimli, Laurita, Baelnar Grimtor, and Herman Thorpe: 4821
  • Extra XP for Gimli: 915

Extra notes: since Gróin lost 4 ballista, with 4 conscripted peasants manning each ballista, that means his population drops by 16 people, which is roughly 3 families. Also, the remaining troops take half the treasure (and gain XP from it); 4,455 gp of coins and 37,657 gp of treasure (which means less you have to sell, personally), for a total of 42,112. As long as you have fewer than 421 individuals (counting the 4 each at the ballistas), all your surviving troops have gained veteran status!

Other notes: Ballista only fire once every other round, or less, depending on how many people are manning them. I let you get away with firing them every round, mostly because they missed the trolls every time, but only this time. Also, no more retroactive shopping. Also, if Caranthir lost more (or fewer) than 50 individuals, I'll just use that as an XP loss (or gain) next time.

Wednesday, March 14, 2018

Treaties and Tricky Traders

Còigeamh 23 - Siathamh 12, 6639; next holiday is Brightest Night, 6/35

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

The group once again traveled to the Dwarven cities, selling their treasure and looking for people to hire. First, however, Caranthir decided on a name for his little kingdom: Whitescale, and its capital city, Quenls. Gróin called his new kingdom Jordland. Caranthir also made a deal with the golden dragons that, for 2,000 gp each, they are willing to help keep simple problems (like minor beastmen incursions) at bay, and for 20,000gp each, to fight in more dangerous battles.

Along the way, the party encountered a few ogres and some wildlife, but otherwise the journey was remarkably uneventful. Once in Dundrende Klippe, the party began searching for hirelings, and managed for find a number of dwarves willing to work. Caranthir spoke with the leaders, asking for assistance in defeating a large group of trolls; the leaders (a council of seven, the leaders of the Theocracy of the Mountain Dwarves) turned him down. Unlike their southern brethren, the mountain dwarves don't much like interacting with outsiders...

Caranthir headed north, taking the tunnel between the two dwarven cities, and Mor Gibs followed, while Gróin took the hired troops south to his base. Caranthir took an opportunity to snack when he was met by a stampede of horses; the wranglers were irritated, but weren't going to stop. Then, he ran into a rather unpleasant, drunken dwarf, who challenged him to a fight. The dwarf, though tough, wasn't tough enough to go toe-to-toe with an overpowered dragon, and soon was reduced to, well, another snack.

While Caranthir flew back to meet him, Gróin took on five dire wolves, and managed to score four cubs. He met a cloud giant, who waved him on his way.

Reunited, the party continued south. Five hippogriffs attacked, and while four were not so lucky, one managed to make off with an infantryman as a meal. Finally, they met a camp of orcs, and obliterated them. "I thought Orcs were supposed to be tough!" Well, sure, maybe at night, in a cave, with low level adventurers! Not with dragons and an army! Geez!

Meanwhile, months prior (I know, I know), Faufe managed to finally make his way south to Cliffport. Unfortunately, his bad luck with the weather turned into bad luck with sales, and he barely managed to sell a thing. He made it back to Slowhaven and sold one more item, leaving him barely making any profit at all.

Deciding to take the voyage again, Faufe hired Camilla Månsson, a level 2 Airwalker (Str: 10 (+0), Int: 9 (+0), Wis: 16 (+2), Dex: 10 (+0), Con: 18 (+3), Cha: 13 (+1), and 11 HP, carrying Leather Armor (AC 2), an Arbalest, a Silver Dagger, and a Composite Bow, with General Proficiencies: Animal Husbandry; Class Proficiencies: Swashbuckling; she speaks Common). He also hired Fátima Luna, a level 1 Bard (Str: 8 (-1), Int: 9 (+0), Wis: 13 (+1), Dex: 11 (+0), Con: 11 (+0), Cha: 14 (+1), and 6 HP, carrying Leather Armor (AC 2), a Longbow, a Dagger, 2 Slings, a Musical instrument, and Manacles; General Proficiencies: Engineering; Class Proficiencies: Mystic Aura, and she speaks Common as well).

Gróin, meanwhile, retroactively looked for help when he was in Slowhaven a few months ago (I really need to tone down this time travel), and ended up with Baelnar Grimtor, a level 1 Dwarven Sapper (Str: 17 (+2), Int: 14 (+1), Wis: 18 (+3), Dex: 11 (+0), Con: 9 (+0), Cha: 10 (+0), and 4 HP, carrying Banded Plate (AC 5), a Shield, a Mace, a Club, a Great Axe, a War Hammer, 2 pints of beer, Birthwort (1lb), a 10' pole, a journal, and Holy Water, all in a backpack - he's prepared! General Proficiencies: Performance, Craft; Class Proficiencies: Naturalism; Languages spoken: Dwarven, Goblin, Gnomish, Kobold, Mer, Orc). Gróin also hired Herman Thorpe, a dour-looking level 2 Ectomancer (Str: 13 (+1), Int: 11 (+0), Wis: 15 (+1), Dex: 12 (+0), Con: 13 (+1), Cha: 9 (+0), and 10 HP; carrying: Chain Mail (AC 4), a Shield, a Longbow, a Holy Book, a Journal, and Woundwart (1lb). General Proficiencies: Knowledge (undead/sinkholes); Class Proficiencies: Illusion Resistance; Languages spoken: Common).

Back at Gróin's kingdom, the travelers found a salesman waiting for them: Honest Steve! Which, if he was to be believed, was just an honorific. An adventurer, he picked up plenty of plunder, but had a lot of trouble selling it. In his cart was a badly-rotted dragon corpse, and a pile of various magical items. Caranthir purchased a Scarab of Protection (which, as he predicted, does indeed have a single charge on it). He produced a few items, one of which interested Craydos: a mirror of Life Trapping! Which was full of normal people. Once freed, they decided to follow Gróin loyally. Better than being trapped in some weird mirror! After some haggling, which resulted in Caranthir attempting to eat the fellow, he managed to escape through some kind of instant-resurrection or something. On the bright side, his cart seems to have gotten left behind, and apart from the black dragon corpse, some of the stuff in it might actually have some worth! Maybe!

The cart contains: 2 swords, a bundle of 20 arrows, a spear, a pure black arrow, leather armor, a "Shield of Reflection", two rings, a wand, a "Staff of Power", 3 potions (2 labeled 'poison'), and 3 treasure maps.

The vaultguard was carrying plate armor (mundane), a Composite Bow, Wolfsbane (1lb), a small sack with 3,000ep, 9,000gp, 1,000pp, 5 malachite worth 50gp, and 4 beast parts worth 4gp; a Divine scroll in Common with 5 spells (lvl 3 Growth of Animals; lvl 4 Skinchange; lvl 4 Speak with Plants; lvl 3 Curse; lvl 2 Righteous Wrath), a War Hammer +1, and a Shield +1.

Last but not least, the treasure the Orcs carried contained a magical bow.

  • Treasure from Encounters:
    • Caranthir, Gibs, Gimli, Elenora:
      • 1 horse (20)
      • Telchar Barrelgut (lvl 13 Dwarven Vaultguard) (4400)
    • Gróin, Craydos, :
      • 5 wolves, 4 cubs (700)
      • 1 cloud giant (peaceful)
    • Together:
      • 2 hawks (escaped)
      • 15 ogres (2100)
      • 5 hippogriffs (1 escaped) (260)
      • 36 orcs, plus 8 gang leaders and a chief (600)
      • Honest Steve (lvl 10 Bard) (2250)
  • Experience from Treasure:
    • 15566 (Caranthir, Gibs, Gimli, and Elenora)
    • 2216 gp (Craydos, Gróin, Laurita, and Rhea)
  • Experience for Craydos and Gróin: 1471
  • Experience for Caranthir and Gibs: 7900
  • Experience for Gimli and Elenora: 3950
  • Experience for Laurita and Rhea: 736
  • Gold per PC: 1108 gp each for Craydos and Gróin; 7783 gp each for Caranthir and Gibs.

Friday, March 9, 2018

Hex-Clearing for Fun and Profit

Cheathramh 23 - Còigeamh 21, 6639; next holiday, Summerfest, 6/1 (only a week away!).

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

First off, the list of magical stuff! After doing a bit of their own discovery, and contacting a sage, the following stuff was identified:

  • Crossbow Bolts +2 (Quantity: 4)
  • Displacer Cloak
  • Potion of Climbing
  • Potion of Dragon control
  • Potion of Extra-Healing
  • Potion of Gaseous Form
  • Ring of Command Plant
  • Ring of Invisibility
  • Ring of Spell Turning
  • Rod of Cancellation
  • Staff of Striking
  • Scroll of Arcane Spells (Written in Ancient Zaharan): Polymorph Other (4th lvl), Detect Evil (2nd lvl)
  • Scroll of Arcane Spells (Written in Dwarven): Haste reversed (3rd lvl)
  • Scroll of Ward against Elementals
  • Scroll of Ward against Magic
  • Scroll of Ward against Undead
  • Shield +1
  • Shield +2
  • Spear +1
  • Sword +1
  • Sword +1, +3 versus summoned creatures
  • Sword +1, +3 versus undead
  • Sword +1, Luck Blade
  • Sword +3, Frost Brand
  • Treasure Map (to 1d4x1000gp)
  • Wand of Cold (2x)

Mor Gibs the wonder-fairy managed to scoop up all the gold he could carry from the Pointless Tower all those months ago, and ended up with 9,240 gp worth of platinum, gold, electrum, silver, copper, and assorted gems.

Also in the list of things-from-long-ago-I-forgot-to-write-down, Craydos's spell is "Craydos’s Hardening," which gives a target immunity to dispel magic, and +1 AC. Very handy, if you're a summoner!

Quetgar founded an assassin's guild in Wrapport, and hired some thugs to work for him.

Gróin tried to clear out a second hex, but after running into a huge tribe of trolls, decided to try the other side first. The team only managed to kill a single troll...

The second hex went somewhat more smoothly; Gróin and friends cleared a group of orcs, but were ambushed by some dragons - two young dragons, and two very young dragons. The dragons were killed, but not after destroying Craydos's pet shrew, and bringing Craydos down to 0 hp...

After clearing the hexes for Gróin, they team met back up with Caranthir, and together they killed 5 frost giants, scared off a warband of 20 bugbears, killed a chimera, a frost salamander, 2 remorhaz, 17 skeletons, and scared the ever-loving bejeebers out of a lone thogrin. Continuing to clear hexes, they went on to clear a further 3 frost salamanders and 19 zombies. Moving on, they hunted 24 moose, found the same 20 bugbears and killed 5 of them, before running the rest off, killed 2 caecilian, 8 direwolves, 3 wyvern, and 13 skeletons. All in all, a productive hex-clearing session.

Resting after a hard week fighting monsters, the team were surprised by a lich that suddenly appeared in Gróin's bag of holding! Freddy Bolger, gardener and terrible cook, accidentally became a lich while trying to create the world's most perfect scrambled eggs. He's travelled a bit, but has terrible memory. After insulting Gróin, hitting on Rhea, and summoning a singed spellbook from thin air, he vanished, leaving behind a pamphlet and the smell of old man socks.

  • Experience from Encounters:
    • 1 troll (680)
    • 30 orcs (300)
    • 4 dragons (2x Young, 2x Very Young) (2020)
    • 5 frost giants (4250)
    • 14 dire wolves (1960)>/li>
    • 20 bugbears (1300)
    • 1 chimera (1300)
    • 4 frost salamanders (8400)
    • 2 Remorhaz (4500)
    • 30 skeleton (390)
    • 1 throgrin (80)
    • 19 zombies (552)
    • 24 moose (1920)
    • 2 Caecilian (1140)
    • 8 dire wolves (1120)
    • 3 wyvern (1140)
    • 1 sabre-tooth tiger (600)
  • Experience from Treasure
    • 1,499 gp worth of silver, copper, electrum, and trinkets that easily sold at the Dwarven market from the orcs
    • 25,552 gp worth of all sorts of stuff from the giants
    • 25,200 gp worth of stuff from the remorhaz
    • 7,062 gp worth of stuff from the caecilians
  • Total Experience: 4499 (without Caranthir, Elenora, and Quetgar), 86466 (with Caranthir, Elenora, and Quetgar)
  • Experience for Caranthir and Quetgar: 14,411
  • Experience for the other PCs (Gróin and Craydos): 15,696
  • Experience for Elenora: 7206
  • Experience for Rhea, Gimli, and Laurita: 7848

Additionally, there were two scrolls: a Scroll of Arcane Spells (Written in Elven): Light* (1st lvl), and a Scroll of Divine Spells (Written in Draconic): Dispel Evil (5th lvl), Smite Undead* (4th lvl), Speak with Plants (4th lvl), and Delay Poison (2nd lvl).

Last but not least, Craydos hired a helper back when he was travelling: Pentzkin Singletossle Pocketspringer (Male, level 4 Gnomish Beastmaster).

  • Str: 13 (+1), Int: 12 (+0), Wis: 13 (+1), Dex: 7 (-1), Con: 9 (+0), Cha: 14 (+1)
  • 18 HP
  • Carrying: Chain Mail (AC 4), Composite Bow, Whip.
  • General Proficiencies: Language; Class Proficiencies: Combat Trickery: incapacitate, Caving
  • Languages spoken: Gnomish, Dwarven, Elven, Goblin, Kobold, Common, Extraplanar

Tuesday, February 27, 2018

Time Flies When You're Having Kingdoms

A'chiad 23-Cheathramh 23, 6639 (yes, that's month 4; we skipped right past Dragonning and King's Day); next holiday, Summerfest, 6/1.

The Party:

  • Rig Bigny, Gnomish Beastmaster
    • Flit, the bat familiar
    • Clench, the Wardog War-Badger
    • Midnight, the Panther
    • Noona, the Lion
    • Faufe Yitaw, Dogwere (Badgerwere?)
      • Rawf, Wardog familiar
      • Aroof, Wardog familiar
    • Llarm Paphyra, Elvish Polydoctorate
      • The Metal Man, construct
  • Caranthir, Human Leader of Men
    • Rhea Trueheart, Elvish Nightblade
    • Lucille "Luce" Burwood, Fighter
    • Elenora Garrard, White Mage
    • Gimli Trollriver, Dwarven Fury
  • Gróin of Norston, Dwarven Sapper
    • Laurita Gomez, Priestess
  • Quetgar, Thrassian Assassin
    • Zarc, Thrassian Gladiator
  • Sorvald, Thief
  • Mor Gibs, the Wonderworker
  • Craydos Silverskin, the Gold Skinscribe

Last week, we left Gróin and crew three days out from the yet-unnamed city founded by Caranthir, which I've decided to call Caranthopolis to save on typing. As it happens, they had just encountered three chimera, and said chimera were very, very hungry.

Gróin quickly made a stone structure as the chimera closed, then tossed some dust of disappearance onto himself, and laid out some heavy justice. Two chimera managed to roast some targets, but the battle was over before they could land more than a blow or two.

A single wyvern slowed them down not a whit, and soon they made it back to Caranthiropolis. After reorganizing some treasure, the group left Caranthir to his city-building, and set off to clear out another hex: that of Gróin! Unfortunately... Gróin's hex was much, much more difficult to deal with. Unlike Caranthir's "Oh, gosh, some moose, whatever shall we do," Gróin had to deal with a huge group of remorhaz (16, plus another enormous one!) and 310 kobolds (including both a high-level shaman and a witch doctor), two hunting dogs, and four giant ferrets. Which, after the shaman did some casting, became three giant ferrets and one frickin' enormous ferret.

Gróin attempted to talk to the leader; when things went badly, Quetgar attempted to assassinate him... only to find that he was an illusion! The throne dropped into a pit, leaving Quetgar to dive to the side, and battle was joined. As everyone else rushed in from the sidelines, Quetgar started cleaving through ten kobolds at a time. Gróin managed to nuke quite a few, and even Sorvald was shooting arrows into their midst, even managing to kill the witch doctor. Another kill after that, and the shaman had had enough; he dispelled the area around the magic carpet, causing Sorvald to reappear and the carpet to plummet out of the sky. Then, of course, forty kobolds crowded around to get their boots in, including one that suck-punched him between the legs and knocked him down. The shaman, expending the last of his tricks (he managed to cast Protection from Good on himself early on, which saved his life), cast Poison on his hands, then turned himself into a (non-fire-breathing) chimera. One of his poison-ladened claws slashed into Sorvald, instantly dropping him.

Meanwhile, Craydos' hydra was cleaving through any creatures who got close. Gróin blasted a line of kobolds with a horn; Quetgar managed to take out most of the back piece of the map. Gróin, seeing his friend fall, dashed to his side; the flames wreathing his body flared, scorching the 40 kobolds clustered around his body, burning them to death! Within moments, the remaining kobolds were dead. The few that tried to flee were run down and slaughtered. Gróin quickly cast Neutralize Poison on Sorvald, bringing him to life; unfortunately, he didn't have time to cut out his flames, and Sorvald, at a single hit point, was killed once again. Gróin stepped back, allowing others to heal him; this time, he woke unburnt.

The third encounter, fortunately, was the same caravan of nomads; they had passed the forest, and decided to keep going, to shelter in some caves in the mountains, as their shaman predicted some nasty winter weather. Gróin invited them in for a meal, and was able to feed most of them with a spell. A little smooth talking later, and he made some new friends who would be willing to trade - 14 wagons with ten times that many fighters, not to mention all the civilians.

The six mile hex around the entrance to the Plane of Earth cleared, Gróin and friends headed north to the dwarven cities of Dundrende Klippe, and the capital Stromsloja. They spent a month selling treasure, gathering knowledge, and in Gróin's case, speaking with the clerics of Thor. He desired a miracle, in two parts: first, that the effects of Vigor be cast upon him permanently, and second, that he be granted an Orb of Voice Transference - that is, a linked pair of orbs that allow one person to speak to another, even at vast distances. The clerics, after conferring amongst themselves, concluded that the time and effort to ask for a miracle may be better used in speaking with the wizards of Mareten, as they had created similar orbs before.

Gróin lead the party south and east, through the pass, and eventually made it to Mareten (I rolled encounters, and apart from a few animals, there weren't any problems!); Craydos, eager to set eyes on the Book of Holding Llarm has been using, uses it to research a new spell, which I forgot to write down, somehow. However, his attempt is a success! While he was studying, Gróin continued selling treasure, eventually pawning it all off.

The magical treasure gained from the remorhaz and kobolds is as follows: 4 Crossbow Bolts, 4 Potions, 7 Scrolls (2 detect as evil), 3 Rings, 1 Rod, 1 Staff, 2 Wands, 5 Swords, 2 Shields, 1 Spear, 1 Cloak, and 3 Treasure Maps.

But that's not all! Long ago, Faufe, Llarm, and Clench were left in Slowhaven. Llarm has been researching spells, but Faufe rounded up some treasure and left to make a lot of money. Only three days into his trip, he's already met a hydra and a group of sea dragons; the hydra was killed, and the dragons (luckily!) were freaked out by what they thought was a trap, and fled. Hopefully, the rest of his trip will be more serene!

Meanwhile, Caranthir continued to work on his land, improving it and attracting more people. The XP below doesn't include Caranthir, nor does it list the XP he earned from taxes. Additionally, Caranthir's kingdom is ahead; it's at 6/1, aka Summerfest, aka Siathamh 1st.

Gróin's new kingdom has begun, as well, at least the exterior area. New dwarves are showing up to build forts and homes, even in the dead of winter.

  • XP from Encounters:
    • 3 Chimera (3900)
    • 1 wyvern (1140)
    • 16 remorhaz (36000)
    • 1 huge remorhaz (4800)
    • 272 kobolds (1360)
    • 28 leaders (196)
    • 8 sub-chieftains (80)
    • 1 very over-powerful witch (440)
    • 1 also too-powerful shaman (440)
    • 4 weasels (860)
    • 2 hunting dogs (30)
  • XP from treasure (which was all sold, and I'm not going to bother listing it all)
    • 326,217gp, weighing 328 5/6 stone
  • Total experience: 375,463 XP
  • XP per PC (Gróin, Quetgar, Sorvald, Craydos): 68,266
  • XP per Hench (Rhea, Gimli, Laurita): 34133
  • Cash per PC: 81554 gp and 25 copper
  • Additionally, the other items sold, which means:
    • Additional XP for Gróin, Sorvald, and Craydos: 22,022
    • Additional CP for Laurita, Rhea, and Gimli: 11,011
    • Additional cash for Gróin, Sorvald, and Craydos: 37533 and 33 copper (plus one more copper up for grabs)

Time is a little screwy right now. Rig, Llarm, and Clench are currently sitting at 12/24 of 6638, right after everyone got back from the Pointless Tower; Caranthir's kingdom just hit 6/1 of 6639, while Caranthir, Elenora, Luce, and his troops are waiting at 5/1 to start clearing some more land. Gróin and Laurita, Rhea and Gimli, Quetgar (and Zarc, though he's holding the fort elsewhere), Sorvald, and Craydos are parked in Slowhaven at 4/23, and Faufe is nearly a year behind, at 8/20 of 6638! Hopefully, everyone can synchronize in the next week or so.

To help with that, I'm going to start putting together an online kingdom-tracker, because there are a lot of numbers to crunch, and sometimes things like natural events play a part, but it's a huge pain to do all the kingdom stuff every week and ask everyone else to wait around. Automating it should make things go a lot faster.