Dara 9, 6639 - A'chiad 4, 6640
- Rig Bigny, Gnomish Beastmaster
- Flit, bat familiar
- Midnight, Panther
- Noona, Lion
- Faufe Yitaw, Dogwere (Badgerwere?)
- Rawf, Wardog familiar
- Aroof, Wardog familiar
- Llarm Paphyra, Elvish Polydoctorate
- The Metal Man, construct
- Caranthir, Human Leader of Men
- Rhea Trueheart, Elvish Nightblade
- Lucille "Luce" Burwood, Fighter
- Elenora Garrard, White Mage
- Gimli Trollriver, Dwarven Fury
Gróin of Norston, Dwarven Sapper(retired)
- Laurita Gomez, Priestess
- Herman Thorpe, Ectomancer
- Baelnar Grimtor, Dwarven Sapper
- Herman Thorpe, Ectomancer
- Crolack, Thrassian Gladiator
- Kurt Steinbacke, Dwarven Deep Monk
- Mor Gibs, Wonderworker
- Saphira Moonstone, Gold Skinscribe
- Pentzkin Singletossle Pocketspringer, gnomish beastmaster
- Alun Tsornyl, Sylph Ranger
- Te'a Tsuki Megumi, Elven Polydoctorate
- Harvey Usagi, Rabbitwere
- Fayleen Ross, Darklord
- Zai-car, Zaharan Ruinguard
- Aingeal Bàs Eleonara, Witch
In Dimhaven, Rig, Crolack, Laurita, and Caranthir (and henchbeings) explored the museum for a while, learning a little more about this strange new world. Specifically, they learned a little about the old gods: one that looked rather a lot like Thor; another that looked like a 6-legged cow (named Old Mother, and still worshiped today); one known as the Unseen One, or Görünmez (also still worshiped, with a surprisingly large following); and finally, a fragment of one that was only ever represented as a disembodied hand. They also learned a little of the surrounding area, including where a few ancient ruins were: one at the end of the long river (a great citadel), one in the far north (rumored to have great riches), and one in the middle of the plains, once a great city.
After the museum, they went looking for a ship, hoping to get out into international waters and do a bit of teleporting. They found a merchant-adventurer, one Captain Alphonse Calleel, who agreed to take them out to sea. The journey was fairly easy, as the Captain's ship (a huge galleon named the Etcetera) was outfitted with strange, fire-spitting weapons. They encountered some pirates early on, and easily blasted them to pieces.
Their first stop, still within the bounds of the weird magic-eating area, was to an island a couple hundred miles off the shore. As the ship restocked and the captain made a few purchases, the adventurers went exploring again. Crolack got in an arm wrestling contest with another lizardman, and lost. They found a church, and attended the rather generic service, then spoke with a Father Lorden about his order. The Order, actually, as that was the name of his religion; he refused (though not unkindly) to explain too much, as his was a fairly secretive religion, and only those who were members could join. As they left, one of the Order pressed a religions icon into Rig's hand - a stone toad.
After much more traveling, they were finally in safe waters, and teleported south, to warmer climates - but not before asking Bear a few questions:
- Are the cataclysms related to the old gods? No, but yes (Bear sounded as if the question could, perhaps, be asked a different way)
- Does anyone in Lushea have knowledge of the nature of the cataclysms? Yes! (emphatically)
- Does anyone in the Dark Continent have knowledge of the nature of the cataclysms. Yes... (much less emphatically)
Their next visit was to Dinas Masnach, the City of Trade of Lushiea; Crolak got high on red fish, and the party learned that these people were far more magical than those up north. The people were a group of tribal, blue-skinned Elves, similar to the True Elves, but apparently much more violent and much less civilized, as they had recently attacked another tribe and returned with about 300 slaves!
The party asked about research opportunities, and were told to go to the capital. Dyffryn, capital of Lushea, turned out to be... essentially Las Vegas. Tall buildings, bright lights, and noisy people filled the streets. Rig found an information booth, and was able to get directions to the local Mage Guild (guild? Yep, guild, not college), which was in charge of much of the city's magical light display. After taking an elevator ride to the 5th floor, they met Elias Wibblethorn, Esq., Theological Archaeologist, and paid him 500 gp to research the old gods of Nobira. He was, of course, happy to oblige, and said he should have something by the next week. The party left to look at the temples of the city, and find out what they could about other gods. Their finding are detailed below:
- Old Mother, a six-legged cow, Old God of the earth, strength, and cattle
- Gyda Dyn (Glance Left, Glance Right), Old God of thieves, conmen, charisma, and Get Rich Quick Schemes
- Moenga Moe, an islander god of Dreams, the Elderly, and Judges
- Sof Zamd, god of sand, feebleness, heatstroke, and dehydration - not so much worshiped as cursed, in the desert to the north
- Görünmez, the Unseen One, god of Invisibility, Minding Your Own Business, and Staying Home.
- Oose Becky, Cubic Grace, Who Digests The World, goddess of... well, she's a gelatinous cube, draw your own conclusions. You can pet her for two copper pieces.
Along with the temples above, there was one further temple. Or rather... one missing temple. It was the Temple of Chaos; where it should have been, there was left only a placard, on which was engraved:
The Path to Chaos Starts with the end of you Continues with the first of nothing Makes way for the eye Places only the start of foundation Appends that which is found inside you And inscribes the cry of a pirate To finish with the end of calm
A series of letters and numbers followed the inscription:
123456qwerty asdfghzxcvbn 7890uiopjklm
No XP was gained during this session; anyone starting a new character starts as King, with 620,000 XP and 815,000 gp, because that's how we roll.